Creature Vocalizations
Square EnixWe developed an API for the real-time generation of creature vocalizations based on emotions, presented at CEDEC in Tokyo.
LEARN MORETsugi is the leading provider of procedural audio technology and content.
We offer services encompassing all
the facets of procedural audio,
from the research and development of innovative tools and engines to the creation
of specific sound models.
Our experienced team of engineers, UI designers and sound creators has already helped
many companies,
from game and animation studios to TV channels, museums, software developers and industrial manufacturers.
Tell us what type of sounds you want to design for your project, and we will create a procedural sound tool adapted to your needs.
We design procedural engines that improve audio interactivity while drastically reducing memory footprint.
We create procedural audio content for your games, animations, embedded devices and more!
We developed an API for the real-time generation of creature vocalizations based on emotions, presented at CEDEC in Tokyo.
LEARN MOREWe developed a special version of the GameSynth Engine plug-in which was used in a driving simulator presented at ITS in Singapore.
LEARN MOREWe developed a procedural sound design tool specialized in the creation of whooshes and other aerial sounds, used during the development of the Monster Hunter game franchise.
DataSpace is licensed to sound, animation, and game studios. It allows for the classification and query of sounds based on their perceptual features.
LEARN MOREWe developed “World of Sound”, a Unity demo consisting of a series of interactive scenes and mini-games showcasing the audio and video features of the CRIWARE SDK.
LEARN MOREBefore partnering with SDL to create the GameSynth Engines plug-in, we ported Max/MSP patches to C++ to create a real-time car engine synthesis library.
LEARN MOREWe developed a library interfacing with Unreal Engine which transforms recorded dialogue in real-time, based on the emotions of the character. Presented at Cedec 2021 in Tokyo.
LEARN MOREWe designed the sound effects for the animation film ‘Bandai’ produced by this Japanese TV channel. Traditional sound work and procedural audio technologies were combined.
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