Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read MoreGameSynth Tips #2
We just finished posting our second series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all
Read MoreCreatures & Controls
Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
Read MoreTsugi Sponsors GANTalks 2019
This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreGameSynth Tips #1
We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
Read MoreGameSynth and Reaper
Introduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
Read MoreNext step in vehicle sound design!
For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
Read More10 reasons to use GameSynth
1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
Read MoreGameSynth 2019.1 Released!
We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work
Read MoreFree SFX for the Global Game Jam!
The Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
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