In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read More
In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read MoreWe are pleased to announce the release of DSP Motion 1.2, a new free update that makes drawing sounds for games, animations, movies and
Read MoreDSP Action is the ideal tool to create harsh synthetic sounds for your cyberpunk games, glitchy animations, and abstract videos. Not only can it
Read MoreIn the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
Read MoreThis is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreAfter using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get
Read MoreThe GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreIn the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreDSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will
Read MoreCel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.
Read MoreCopyright © Tsugi GK. All rights reserved.