We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
Read MoreCategory: Tutorial
GameSynth and Reaper
Introduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
Read MoreGameSynth Impacts & Contacts
GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
Read MoreExporting Sounds to Unity
GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read More1000’s of new SFX in one click!
Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreUsing Samples in GameSynth
Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAudio Analysis in GameSynth
GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreRandom Sound Variations
GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreProcedural Audio LODs
A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
Read MoreThe Roar of the Dragon
We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
Read More