We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
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We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
Read MoreIntroduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
Read MoreGameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
Read MoreGameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreNeed some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreThanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreGameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreGameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreA useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
Read MoreWe recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
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