In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design
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In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design
Read MoreTo reveal the power of DSP Fantasy, let us dive into a foreboding dungeon. This expedition will showcase the seemingly magical power of DSP
Read MoreIn this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump
Read MoreWe recently published our third series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all in
Read MoreIntroduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
Read MoreIntroduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
Read MoreIntroduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
Read MoreIntroduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read MoreWe just finished posting our second series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all
Read MoreIntroduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
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