In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
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Introducing New Physical Modules
The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
Read MoreLogo Sound Design
DSP Motion is the perfect tool to add a sonic dimension to your videos, motion designs and animations. In this post, we will design
Read MoreIntroducing new Synth Modules
GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth
Read MorePatch Anatomy #3: Kraftwerk style
In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of
Read MoreProcedural Audio Math 101
In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to
Read MorePatch Anatomy #2: Anime Robot
In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound
Read MoreEnter the Animal Kingdom
In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of
Read MoreWelcome to the Machine
In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a
Read MorePatch Anatomy #1: Creepy Music
In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features
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