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Category: Tutorial

Using DSP Motion and After Effects

September 18, 2020December 16, 2021 Procedural Audio, DSP Motion, Tutorial

In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final

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Introducing New Physical Modules

September 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use

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Logo Sound Design

August 28, 2020December 16, 2021 DSP Motion, Tutorial

DSP Motion is the perfect tool to add a sonic dimension to your videos, motion designs and animations. In this post, we will design

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Introducing new Synth Modules

August 26, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth

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Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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Procedural Audio Math 101

August 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

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Enter the Animal Kingdom

July 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of

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Welcome to the Machine

July 9, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

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Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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