Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
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Watery Ambiences
In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreJapanese Horror Soundscape
Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
Read MoreOld-Style Elevator
In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
Read MorePatch Anatomy #8 – Debris
Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using
Read MorePatch Anatomy #7 – Water Swish
Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read MorePatch Anatomy #6 – Creaky Hinge
The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
Read MoreDSP Motion for Games
Thanks to game middleware such as Unity and Unreal, it is becoming easier every day to develop games with astounding visuals and realistic animations.
Read MorePatch Anatomy #5 – Charged Shot
One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read MorePatch Anatomy #4 – Impacts!
In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
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