DSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse
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Tropical Forest
In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
Read MoreVintage Mainframe
In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
Read MoreCreative use of Doppler
If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are
Read MoreAnime Swish
How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
Read MorePatch Anatomy – Ethereal Beasts
GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the
Read MoreData Sonification with GameSynth
The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
Read MoreSketch Pad Scripting
The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
Read MoreUniversal Category System
The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
Read MoreProcedural Patch Repository
The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
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