Skip to content
tsugi-logo Software for creatives
  • Language english
facebook twitter linkedin
  • Language english french japanese
facebook twitter linkedin linkedin
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact

Category: Tutorial

Drawing Sounds in DSP Action

August 3, 2021January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse

Read More

Tropical Forest

June 17, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail

Read More

Vintage Mainframe

May 18, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an

Read More

Creative use of Doppler

April 30, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are

Read More

Anime Swish

April 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot

Read More

Patch Anatomy – Ethereal Beasts

March 31, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the

Read More

Data Sonification with GameSynth

March 11, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other

Read More

Sketch Pad Scripting

March 3, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From

Read More

Universal Category System

March 1, 2021January 6, 2022 GameSynth, News, Tutorial

The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound

Read More

Procedural Patch Repository

February 25, 2021January 6, 2022 GameSynth, News, Tutorial

The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Live2D and GameSynth
  • Patch Anatomy: Steam Train
  • GameSynth – Wwise Integration
  • Natural Environments 2
  • GameMaker Studio & GameSynth

Categories

  • DSP Action (4)
  • GameSynth (88)
  • MovieSynth (1)
  • Procedural Audio (95)
  • DSP Motion (6)
  • DSP Fantasy (4)
  • DSP Sci-Fi (4)
  • DSP Anime (4)
  • DSP Retro (1)
  • AudioBot (2)
  • News (42)
  • Life @ Tsugi (1)
  • Alto (8)
  • Event (8)
  • Tutorial (70)
  • QuickAudio (1)
  • R&D (5)
  • Interview (2)

Archives

Copyright © Tsugi GK. All rights reserved.