In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
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In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
Read MoreThis is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreAfter using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get
Read MoreThe GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreIn the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreDSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will
Read MoreCel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.
Read MoreDSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and
Read MoreAs a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
Read MoreDSP Action makes it easy to create amazing sound effects for high-octane games, animations, and movies, simply by drawing them. It is perfect for
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