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Category: Tutorial

Designing Sounds for a Sci-Fi Movie 2

December 14, 2021December 14, 2021 Procedural Audio, DSP Sci-Fi, Tutorial

In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a

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GameSynth Full Action Sequence 3

December 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After

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Heroic-Fantasy Sound Design 2

December 7, 2021December 7, 2021 Procedural Audio, DSP Fantasy, Tutorial

After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get

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Designing Drones in GameSynth

December 2, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large

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GameSynth Full Action Sequence 2

November 29, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and

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Designing Sounds for a Sci-Fi Movie 1

November 25, 2021December 14, 2021 Procedural Audio, DSP Sci-Fi, Tutorial

DSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will

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Anime Sound Design

November 22, 2021November 22, 2021 Procedural Audio, DSP Anime, Tutorial

Cel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.

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Heroic-Fantasy Sound Design 1

November 18, 2021December 7, 2021 Procedural Audio, DSP Fantasy, Tutorial

DSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and

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GameSynth Full Action Sequence 1

November 16, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples

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Battle Scene with DSP Action

September 14, 2021January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action makes it easy to create amazing sound effects for high-octane games, animations, and movies, simply by drawing them. It is perfect for

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