In the first part of this post, we used DSP Sci-Fi to generate all the sounds needed for a futuristic city ambience and a
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GameSynth Full Action Sequence 3
This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreHeroic-Fantasy Sound Design 2
After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it’s time to get
Read MoreDesigning Drones in GameSynth
The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreGameSynth Full Action Sequence 2
In the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreDesigning Sounds for a Sci-Fi Movie 1
DSP Sci-Fi can generate all the sounds you need (spaceships, blasters, aliens, robots, UI…) for your science-fiction project. In this 2-part post, we will
Read MoreAnime Sound Design
Cel animation is the traditional, hand-drawn animation technique that involves drawing and painting objects on celluloid (cel) and that is used to create cartoons and Japanese anime.
Read MoreHeroic-Fantasy Sound Design 1
DSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and
Read MoreGameSynth Full Action Sequence 1
As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
Read MoreBattle Scene with DSP Action
DSP Action makes it easy to create amazing sound effects for high-octane games, animations, and movies, simply by drawing them. It is perfect for
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