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Category: Procedural Audio

1000’s of new SFX in one click!

April 26, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just

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Procedural Patch Repository

April 19, 2018January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As

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Using Samples in GameSynth

April 5, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,

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Audio Analysis in GameSynth

March 19, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in

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Random Sound Variations

March 15, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness

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GameSynth Released!

March 8, 2018March 26, 2018 GameSynth, Procedural Audio, News

We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in

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Use DSP Anime at the GGJ18!

January 16, 2018January 16, 2018 Procedural Audio, DSP Anime, News

The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close

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Procedural Audio LODs

January 10, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we

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The Roar of the Dragon

December 6, 2017January 6, 2022 GameSynth, Procedural Audio, Tutorial

We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,

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Join the GameSynth Beta!

November 28, 2017January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to announce the launch of the official GameSynth Beta program.  You can apply here: This is a closed Beta: in order

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