Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreCategory: Procedural Audio
Procedural Patch Repository
We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
Read MoreUsing Samples in GameSynth
Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAudio Analysis in GameSynth
GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreRandom Sound Variations
GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreGameSynth Released!
We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read MoreUse DSP Anime at the GGJ18!
The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close
Read MoreProcedural Audio LODs
A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
Read MoreThe Roar of the Dragon
We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
Read MoreJoin the GameSynth Beta!
We are thrilled to announce the launch of the official GameSynth Beta program. You can apply here: This is a closed Beta: in order
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