Skip to content
tsugi-logo Software for creatives
  • Language english
facebook twitter linkedin
  • Language english french japanese
facebook twitter linkedin linkedin
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact

Category: Procedural Audio

Next step in vehicle sound design!

March 27, 2019March 27, 2019 GameSynth, Procedural Audio, News

For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi

Read More

10 reasons to use GameSynth

March 25, 2019January 6, 2022 GameSynth, Procedural Audio

1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint

Read More

GameSynth 2019.1 Released!

March 14, 2019January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work

Read More

Procedural Audio Sketch Pad

January 8, 2019January 6, 2022 GameSynth, Procedural Audio

This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive

Read More

GameSynth Educational Program

October 11, 2018January 6, 2022 GameSynth, Procedural Audio, News

Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out

Read More

GameSynth Impacts & Contacts

September 6, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer

Read More

GameSynth at CEDEC 2018

August 27, 2018January 6, 2022 GameSynth, Procedural Audio, News, Event

The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our

Read More

GameSynth 1.1 Released!

August 20, 2018January 6, 2022 GameSynth, Procedural Audio, News

We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many

Read More

Exporting Sounds to Unity

May 10, 2018January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the

Read More

Real-time Synthesis of Engines

May 1, 2018 GameSynth, Procedural Audio, Interview

The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Live2D and GameSynth
  • Patch Anatomy: Steam Train
  • GameSynth – Wwise Integration
  • Natural Environments 2
  • GameMaker Studio & GameSynth

Categories

  • DSP Action (4)
  • GameSynth (88)
  • MovieSynth (1)
  • Procedural Audio (95)
  • DSP Motion (6)
  • DSP Fantasy (4)
  • DSP Sci-Fi (4)
  • DSP Anime (4)
  • DSP Retro (1)
  • AudioBot (2)
  • News (42)
  • Life @ Tsugi (1)
  • Alto (8)
  • Event (8)
  • Tutorial (70)
  • QuickAudio (1)
  • R&D (5)
  • Interview (2)

Archives

Copyright © Tsugi GK. All rights reserved.