For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
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10 reasons to use GameSynth
1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
Read MoreGameSynth 2019.1 Released!
We are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work
Read MoreProcedural Audio Sketch Pad
This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
Read MoreGameSynth Educational Program
Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out
Read MoreGameSynth Impacts & Contacts
GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
Read MoreGameSynth at CEDEC 2018
The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
Read MoreGameSynth 1.1 Released!
We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
Read MoreExporting Sounds to Unity
GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreReal-time Synthesis of Engines
The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
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