With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
Read More
With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
Read MoreGameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such
Read MoreLast week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read MoreThis year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreWe are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read MoreIntroduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
Read MoreIntroduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
Read MoreIntroduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
Read MoreIntroduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read MoreThis year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreCopyright © Tsugi GK. All rights reserved.