With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
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With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
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GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such
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Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
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This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
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We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
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Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
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Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
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Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
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Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
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This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
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