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Category: Procedural Audio

Enter the Animal Kingdom

July 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of

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Welcome to the Machine

July 9, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a

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Patch Anatomy #1: Creepy Music

July 7, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features

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The new Weapon Modules

June 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design

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GameSynth 2020.1 Released!

June 3, 2020January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”,  this update focuses on the Modular model, offering a total

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Patching faster in the Modular

May 18, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump

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DSP Fantasy Released!

May 12, 2020May 12, 2020 Procedural Audio, DSP Fantasy, News

We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for

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Audio Workshop and Tsugi

November 26, 2019January 6, 2022 GameSynth, Procedural Audio

We are proud to announce that we have partnered with Audio Workshop, a French audio post-production studio and formation center, to introduce procedural audio

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Tsugi at GameSoundCon

October 21, 2019January 6, 2022 GameSynth, Procedural Audio, Event

Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the

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Game Audio Boston

September 30, 2019January 6, 2022 GameSynth, Procedural Audio, News

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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