One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
Read MoreIn this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
Read MoreIn this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
Read MoreWe just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
Read MoreThe final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
Read MoreGameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth
Read MoreIn this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of
Read MoreIn version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to
Read MoreWe are thrilled to announce the release of DSP Motion, a unique tool that allows motion designers, animators, sound artists and game developers to
Read MoreIn this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound
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