One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can
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In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta
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In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final
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We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need
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The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use
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GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth
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In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of
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In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to
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We are thrilled to announce the release of DSP Motion, a unique tool that allows motion designers, animators, sound artists and game developers to
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In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound
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