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Category: Procedural Audio

Patch Anatomy #5 – Charged Shot

September 30, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can

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Patch Anatomy #4 – Impacts!

September 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta

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Using DSP Motion and After Effects

September 18, 2020December 16, 2021 Procedural Audio, DSP Motion, Tutorial

In this post, we use DSP Motion to design the sounds of an animated logo created in After Effects. First, let’s see the final

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DSP Sci-Fi 1.1 Released!

September 14, 2020September 14, 2020 Procedural Audio, DSP Sci-Fi, News

We just released version 1.1 of DSP Sci-Fi, our science-fiction sound effects generator! DSP Sci-Fi allows you to create all the sounds you need

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Introducing New Physical Modules

September 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use

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Introducing new Synth Modules

August 26, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth

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Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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Procedural Audio Math 101

August 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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DSP Motion Released!

August 3, 2020January 19, 2022 Procedural Audio, DSP Motion, News

We are thrilled to announce the release of DSP Motion, a unique tool that allows motion designers, animators, sound artists and game developers to

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Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

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