The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
Read MoreCategory: Procedural Audio
Sketch Pad Scripting
The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
Read MoreGameSynth 2021.1 Released!
We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
Read MoreShooting Sequence
Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
Read MoreWatery Ambiences
In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreJapanese Horror Soundscape
Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
Read MoreOld-Style Elevator
In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative
Read MorePatch Anatomy #8 – Debris
Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using
Read MorePatch Anatomy #7 – Water Swish
Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery
Read MorePatch Anatomy #6 – Creaky Hinge
The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction
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