Skip to content
tsugi-logo Software for creatives
  • Language english
facebook twitter linkedin
  • Language english french japanese
facebook twitter linkedin linkedin
  • Home
  • Company
  • Products
  • Services
  • Store
  • Blog
  • Careers
  • Contact

Category: Procedural Audio

Heroic-Fantasy Sound Design 1

November 18, 2021December 7, 2021 Procedural Audio, DSP Fantasy, Tutorial

DSP Fantasy is the perfect tool to add sound effects to your heroic-fantasy game, your medieval adventure, and more. From creatures to dungeons and

Read More

GameSynth Full Action Sequence 1

November 16, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples

Read More

Battle Scene with DSP Action

September 14, 2021January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action makes it easy to create amazing sound effects for high-octane games, animations, and movies, simply by drawing them. It is perfect for

Read More

Drawing Sounds in DSP Action

August 3, 2021January 19, 2022 DSP Action, Procedural Audio, Tutorial

DSP Action allows you to literally draw sounds with your mouse or graphic tablet. In addition to the movements and speed of the mouse

Read More

DSP Action Released!

July 29, 2021January 19, 2022 DSP Action, Procedural Audio, News

We are thrilled to announce the release of DSP Action, a new tool that allows sound designers, animators, movie makers and game developers to

Read More

Tropical Forest

June 17, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail

Read More

Vintage Mainframe

May 18, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an

Read More

Creative use of Doppler

April 30, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are

Read More

Anime Swish

April 8, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot

Read More

Patch Anatomy – Ethereal Beasts

March 31, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the

Read More

Posts navigation

Older posts
Newer posts

Recent Posts

  • Live2D and GameSynth
  • Patch Anatomy: Steam Train
  • GameSynth – Wwise Integration
  • Natural Environments 2
  • GameMaker Studio & GameSynth

Categories

  • DSP Action (4)
  • GameSynth (88)
  • MovieSynth (1)
  • Procedural Audio (95)
  • DSP Motion (6)
  • DSP Fantasy (4)
  • DSP Sci-Fi (4)
  • DSP Anime (4)
  • DSP Retro (1)
  • AudioBot (2)
  • News (42)
  • Life @ Tsugi (1)
  • Alto (8)
  • Event (8)
  • Tutorial (70)
  • QuickAudio (1)
  • R&D (5)
  • Interview (2)

Archives

Copyright © Tsugi GK. All rights reserved.