This is the story behind DSP Anime, or how Tsugi found itself providing procedural audio technology to thousands of unsuspecting game developers in Japan
Read More
This is the story behind DSP Anime, or how Tsugi found itself providing procedural audio technology to thousands of unsuspecting game developers in Japan
Read MoreWe just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model
Read MoreGameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce
Read MoreFollowing our recent post about procedural assets management, we continue to explore the less documented challenges presented by procedural audio in games. This time,
Read MoreThis post addresses some of the issues associated with the management of procedural audio assets. With procedural audio gaining traction, there is a lot
Read MoreCopyright © Tsugi GK. All rights reserved.