We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”, this update focuses on the Modular model, offering a total
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DSP Fantasy Released!
We recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for
Read MoreDSP Sci-Fi Released!
We are thrilled to announce the release of DSP Sci-Fi, the latest addition to our Dynamic Sound Packs, a series of innovative tools to
Read MoreHappy 2020!
Happy New Year everyone! We wish you a lot of inspiration and fun while working on your creative projects in 2020 as well as
Read MoreGame Audio Boston
On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk
Read MoreCEDEC 2019 Report
Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read MoreTsugi at CEDEC 2019
This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreGameSynth 2019.2 Released!
We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read MoreTsugi Sponsors GANTalks 2019
This year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreNext step in vehicle sound design!
For the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
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