We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”, this update focuses on the Modular model, offering a total
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We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”, this update focuses on the Modular model, offering a total
Read MoreWe recently released DSP Fantasy, our latest entry in the DSP Series. With DSP Fantasy, you can create all the sounds you need for
Read MoreWe are thrilled to announce the release of DSP Sci-Fi, the latest addition to our Dynamic Sound Packs, a series of innovative tools to
Read MoreHappy New Year everyone! We wish you a lot of inspiration and fun while working on your creative projects in 2020 as well as
Read MoreOn the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk
Read MoreLast week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read MoreThis year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreWe are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read MoreThis year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreFor the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
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