GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
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GameSynth Released!
We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read MoreProcedural Audio LODs
A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
Read MoreThe Roar of the Dragon
We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
Read MoreJoin the GameSynth Beta!
We are thrilled to announce the launch of the official GameSynth Beta program. You can apply here: This is a closed Beta: in order
Read MoreVoiceFX is back!
VoiceFX, the revolutionary voice transformation software, is back! Initially developed by Tsugi’s founder Nicolas Fournel in the 90’s (it was launched on Windows 95!),
Read MoreA sneak peek at GameSynth
We just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model
Read MoreAn open procedural audio platform
GameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce
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