GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
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GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreWe are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read MoreA useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
Read MoreWe recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
Read MoreWe are thrilled to announce the launch of the official GameSynth Beta program. You can apply here: This is a closed Beta: in order
Read MoreVoiceFX, the revolutionary voice transformation software, is back! Initially developed by Tsugi’s founder Nicolas Fournel in the 90’s (it was launched on Windows 95!),
Read MoreWe just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model
Read MoreGameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce
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