GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
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GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
Read MoreThe Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
Read MoreWe are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
Read MoreAs part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
Read MoreGameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreThe upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
Read MoreNeed some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreWe are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
Read MoreThanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreGameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
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