GameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
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GameSynth at CEDEC 2018
The Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
Read MoreGameSynth 1.1 Released!
We are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
Read MoreWorld of Sound
As part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
Read MoreExporting Sounds to Unity
GameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreReal-time Synthesis of Engines
The upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
Read More1000’s of new SFX in one click!
Need some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
Read MoreProcedural Patch Repository
We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
Read MoreUsing Samples in GameSynth
Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAudio Analysis in GameSynth
GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
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