Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
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Introduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
Read MoreThis year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreWe recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
Read MoreIntroduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
Read MoreFor the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
Read More1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
Read MoreWe are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work
Read MoreThe Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
Read MoreThis post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
Read MoreAre you a student or teacher interested in sound design or game development? We have some great news for you! You will find out
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