In version 2020.1, GameSynth welcomed the source module Animal, and the logic module Gait, which allows us to create and trigger new types of
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Welcome to the Machine
In version 2020.1, GameSynth released four hard-hitting industrial component modules: Machine, Gear, Clang, and Steam. Machine is a harmonically rich sound generator with a
Read MorePatch Anatomy #1: Creepy Music
In this new series, we will examine in detail how some GameSynth patches are built. This is a practical way to discover the features
Read MoreThe new Weapon Modules
In version 2020.1, GameSynth introduced three new modules for creating highly customizable firearms: Gunshot, Gun Foley, and Bullet Casing. Gunshot is used to design
Read MoreGameSynth 2020.1 Released!
We are thrilled to announce the release of GameSynth 2020.1. Aptly nicknamed “Modular Madness”, this update focuses on the Modular model, offering a total
Read MorePatching faster in the Modular
In this post, we describe 10 easy ways to patch faster in the Modular model of GameSynth. Want to go fast? Then let’s jump
Read MoreGameSynth Tips #3
We recently published our third series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all in
Read MoreAudio Workshop and Tsugi
We are proud to announce that we have partnered with Audio Workshop, a French audio post-production studio and formation center, to introduce procedural audio
Read MoreTsugi at GameSoundCon
Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the
Read MoreGame Audio Boston
On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk
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