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Category: GameSynth

Patch Anatomy #8 – Debris

November 24, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Although GameSynth is often showcased creating deliberate sounds, it’s equally capable of creating exciting experimental sounds. In this patch anatomy, we will investigate using

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Patch Anatomy #7 – Water Swish

October 29, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Synthesizing water can be tricky. It’s neither particularly noisy, nor is it incredibly harmonic. Fortunately, GameSynth has several modules available for designing convincingly watery

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Patch Anatomy #6 – Creaky Hinge

October 19, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The sound of hinges and floorboards creaking in media is often tied to a visible, interactive event (such as opening a door). This interaction

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Patch Anatomy #5 – Charged Shot

September 30, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

One of the great strengths of following a procedural approach to sound design is the potential for creating interrelated control. Any individual signal can

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Patch Anatomy #4 – Impacts!

September 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this Patch Anatomy, we are going to look at creating a dynamically performable impact SFX generator. By using the velocity of a Meta

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Introducing New Physical Modules

September 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

The final part of our introduction to the new modules in GameSynth 2020.1 brings with it Impact, Fracture, and Flag. These modules make use

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Introducing new Synth Modules

August 26, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth version 2020.1 dropped with four new powerful synth generators in the Modular model: Beam, Mega Saw, Noise Bands and Wavetable. Several classic synth

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Patch Anatomy #3: Kraftwerk style

August 21, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence – slightly reminiscent of Kraftwerk – which makes good use of

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Procedural Audio Math 101

August 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In version 2020.1, GameSynth added five Mathematical control modules for patching in all sorts of complex and dynamic playback interactions. Arithmetic allows us to

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Patch Anatomy #2: Anime Robot

July 27, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this installment of Patch Anatomy, we learn how to recreate a typical robot sound effect from vintage Japanese anime. This type of sound

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