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Category: GameSynth

Patch Anatomy – Ethereal Beasts

March 31, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the

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Data Sonification with GameSynth

March 11, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other

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Sketch Pad Scripting

March 3, 2021January 6, 2022 GameSynth, Procedural Audio, Tutorial

The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From

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Universal Category System

March 1, 2021January 6, 2022 GameSynth, News, Tutorial

The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound

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Procedural Patch Repository

February 25, 2021January 6, 2022 GameSynth, News, Tutorial

The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly

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GameSynth 2021.1 Released!

February 16, 2021January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,

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Shooting Sequence

December 5, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give

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Watery Ambiences

December 3, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather

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Japanese Horror Soundscape

December 2, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It

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Old-Style Elevator

December 1, 2020January 6, 2022 GameSynth, Procedural Audio, Tutorial

In games and anime, we often introduce new and original machines such as spaceships and robots, which offer a lot of potential for creative

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