In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
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In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
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This is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
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The GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
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In the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
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As a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
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Boo! Happy Halloween everyone! It seems like the perfect opportunity to draw spooky sounds in the Sketch Pad of GameSynth, don’t you think? You
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In this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
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In this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
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If you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are
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How to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
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