In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
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In this 2-part series, we are going full-medieval with the procedural sound design of your favorite weapons from the Middle Ages! After generating the
Read MoreThis is the final post of our series about the sound design of a full action sequence using procedural audio techniques in GameSynth. After
Read MoreThe GameSynth’s patching environment – also known as the Modular model – offers more than 120 modules, allowing for the generation of a large
Read MoreIn the first part of this series, we learned how to design the sound effects for an assault robot, a soldier taking cover, and
Read MoreAs a procedural sound design tool, GameSynth makes it possible to generate any real or imaginary sounds by synthesizing them, without using any samples
Read MoreBoo! Happy Halloween everyone! It seems like the perfect opportunity to draw spooky sounds in the Sketch Pad of GameSynth, don’t you think? You
Read MoreIn this post, we will synthesize a complete tropical forest ambience. It is a good example of sound design using different levels of detail
Read MoreIn this post we design the sound of a vintage mainframe computer in GameSynth’s patching environment. Think about a huge machine, hidden in an
Read MoreIf you have ever experienced a car rushing by you, you will already have a good idea of what Doppler is. If you are
Read MoreHow to recreate that classic resonant swish from Japanese anime? The question regularly pops up in sound design forums. Fortunately, this hallmark of robot
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