Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read More
Introduction This is the first in a series of four posts that will look at the design of sound effects for sci-fi games and
Read MoreWe just finished posting our second series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all
Read MoreIntroduction GameSynth’s Modular model offers a great visual patching system for creating sound procedurally. Part of this package includes signal generators such as the
Read MoreThis year’s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on
Read MoreWe recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip
Read MoreIntroduction GameSynth supports rendering to a host of different Audio Middleware solutions, and now even supports exporting to Cockos Reaper. Reaper is a flexible
Read MoreFor the past 10 years, most racing games have been using granular synthesis to simulate engine sounds. Some members of the team at Tsugi
Read More1. Creative and fun to use 2. Super productive 3. Infinite sound palette 4. Extendable platform 5. Increased audio interactivity 6. Ultra-low memory footprint
Read MoreWe are thrilled to announce the release of GameSynth 2019.1. This version is packed with new features and improvements that will make your work
Read MoreThe Gobal Game Jam is just around the corner (25th to 27th of this month): so many things to design, create, code and so
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