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Author: tsugi-blog

Tsugi at GameSoundCon

October 21, 2019January 6, 2022 GameSynth, Procedural Audio, Event

Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the

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Game Audio Boston

September 30, 2019January 6, 2022 GameSynth, Procedural Audio, News

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk

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GameSynth for Animation

September 25, 2019January 6, 2022 GameSynth, Procedural Audio

With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully

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Procedural Audio Weather

September 19, 2019January 6, 2022 GameSynth, Procedural Audio

GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such

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CEDEC 2019 Report

September 10, 2019April 27, 2022 GameSynth, Procedural Audio, News, Event

Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with

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Tsugi at CEDEC 2019

August 30, 2019October 18, 2019 GameSynth, Procedural Audio, News, Event, R&D

This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of

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GameSynth 2019.2 Released!

August 29, 2019January 6, 2022 GameSynth, Procedural Audio, News

We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and

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Design an Alien Encounter

July 24, 2019January 6, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for

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Design a Spaceship Battle

July 17, 2019January 6, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape

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Design a Fighting Robot

July 11, 2019January 6, 2022 GameSynth, Procedural Audio, Tutorial

Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all

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