Tsugi is proud to be a Gold sponsor of GameSoundCon 2019, which will be held on the 29th and 30th of October at the
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Game Audio Boston
On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk
Read MoreGameSynth for Animation
With a very intuitive interface, generators for all types of sound effects, the import of animation curves from popular 2D / 3D packages, fully
Read MoreProcedural Audio Weather
GameSynth offers by far the most comprehensive procedural audio weather model available today. It allows for the realistic sound simulation of meteorological phenomena such
Read MoreCEDEC 2019 Report
Last week, Tsugi sponsored CEDEC 2019, the developers conference held in Yokohama, Japan. CEDEC is always a great opportunity for us to meet with
Read MoreTsugi at CEDEC 2019
This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of
Read MoreGameSynth 2019.2 Released!
We are thrilled to announce the release of GameSynth 2019.2, the latest version of the leading procedural audio middleware, packed with new features and
Read MoreDesign an Alien Encounter
Introduction This is the last post in our series on procedural sound design for sci-fi games and animations with GameSynth! After designing soundscapes for
Read MoreDesign a Spaceship Battle
Introduction This is the third post in our series focusing on sound design for sci-fi games and animations with GameSynth. After creating the soundscape
Read MoreDesign a Fighting Robot
Introduction This is the second post in our series devoted to the sound design of effects for sci-fi games and animations, all procedurally, all
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