GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the
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Data Sonification with GameSynth
The CSV Data module allows for the import of data from a spread sheet into a modular patch. With the help of the other
Read MoreSketch Pad Scripting
The Sketch Pad is undoubtedly one the favorite features in GameSynth, allowing you to draw sounds with a mouse or a graphic tablet. From
Read MoreUniversal Category System
The new GameSynth 2021.1 supports the Universal Category System. UCS provides a list of categories and subcategories that can be used to classify sound
Read MoreProcedural Patch Repository
The Patch Repositoy of GameSynth is the largest collection of procedural audio models for games and animations. It is a great way to quickly
Read MoreGameSynth 2021.1 Released!
We are thrilled to announce the release of GameSynth 2021.1! This new version bridges the gap between procedural audio and more traditional sound design,
Read MoreGlobal Game Jam 2021
This year’s Global Game Jam is almost upon us! Although strictly online due to the ongoing challenges that we are all facing, there is
Read MoreShooting Sequence
Whether you are developing a AAA action game or a retro pixel art shooter, the weapon sounds are of primordial importance as they give
Read MoreWatery Ambiences
In this post, we will examine creating some watery ambiences with a collection of wet modular patches. Of course, GameSynth has a dedicated Weather
Read MoreJapanese Horror Soundscape
Horror is a popular genre of games, especially here in Japan. This is the type of games I develop, mainly using RPG Maker. It
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