A useful technique when designing a procedural audio patch is to divide it based on different levels of details (LODs) of the sound we
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The Roar of the Dragon
We recently released a new GameSynth video featuring a complete procedural audio model for a dragon, including sound effects for the roar, fire breath,
Read MoreJoin the GameSynth Beta!
We are thrilled to announce the launch of the official GameSynth Beta program. You can apply here: This is a closed Beta: in order
Read MoreThe story of DSP Anime
This is the story behind DSP Anime, or how Tsugi found itself providing procedural audio technology to thousands of unsuspecting game developers in Japan
Read MoreVoiceFX is back!
VoiceFX, the revolutionary voice transformation software, is back! Initially developed by Tsugi’s founder Nicolas Fournel in the 90’s (it was launched on Windows 95!),
Read MoreA sneak peek at GameSynth
We just released a new video about GameSynth. It offers a sneak peek at some of its procedural audio models. Whoosh The Whoosh model
Read MoreAn open procedural audio platform
GameSynth will be more than Tsugi’s procedural audio middleware. It will be an open platform for procedural audio and today we are proud to announce
Read MoreThe GDC Report
The three GDC17 exhibition days have been fantastic and we would like to thank all the super creative people who visited us for making
Read MoreTsugi at GDC17
GDC 2017 is just around the corner and we are thrilled to be part of this major game industry event taking place in the
Read MoreAlto Studio is out!
We are proud to announce the release of Alto Studio, the most powerful and versatile audio dialogue tool for games and movies. This latest
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