We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
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VoiceFX in Alto Studio 3.2!
We are proud to announce the release of Alto Studio 3.2, the latest version of the game industry’s most trusted tool for audio dialog.
Read MoreUsing Samples in GameSynth
Thanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAltagram on Alto Studio
Altagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio
Read MoreAudio Analysis in GameSynth
GameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreRandom Sound Variations
GameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreGameSynth Released!
We are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read More10 reasons to use Alto Studio 3.1
Tsugi recently released Alto Studio 3.1, an update to the leading audio dialogue tool packed with new features and improvements. Here are 10 reasons
Read MoreAlto Studio 3.1 Released!
We are thrilled to announce the release of Alto Studio 3.1. This free update brings even more features to the game industry’s most trusted
Read MoreUse DSP Anime at the GGJ18!
The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close
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