We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
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We are thrilled to introduce the new GameSynth online patch repository, a new place for the GameSynth community to share procedural audio patches. As
Read MoreWe are proud to announce the release of Alto Studio 3.2, the latest version of the game industry’s most trusted tool for audio dialog.
Read MoreThanks to the large number of audio processing modules available in its visual patching environment, GameSynth is the perfect tool for sample mangling! Moreover,
Read MoreAltagram has been one of the first localization companies to adopt Alto, and more recently Alto Studio. We talked to Max Schäfer, their Audio
Read MoreGameSynth allows for the analysis of samples in order to create more realistic procedural audio models. In this post, we examine four examples in
Read MoreGameSynth makes it easy to create hundreds of variations of a sound in just a few clicks. This is especially useful to fight repetitiveness
Read MoreWe are thrilled to announce the release of GameSynth, the ultimate sound design tool for games and movies! GameSynth uses the latest advances in
Read MoreTsugi recently released Alto Studio 3.1, an update to the leading audio dialogue tool packed with new features and improvements. Here are 10 reasons
Read MoreWe are thrilled to announce the release of Alto Studio 3.1. This free update brings even more features to the game industry’s most trusted
Read MoreThe Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close
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