This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
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This post describes the Procedural Audio Sketch Pad, one of the many innovations included in GameSynth that make it such a fun and productive
Read MoreFantastic news for all sound designers! During Black Friday and Cyber Monday (from the 20th to the 27th of November), you can purchase all
Read MoreAre you a student or teacher interested in sound design or game development? We have some great news for you! You will find out
Read MoreGameSynth includes several procedural audio models covering a large range of sounds for game and movie production. In this post, we give a closer
Read MoreThe Tsugi team is back from CEDEC in Yokohama, Japan after what has been an incredible 3-day game conference! Thank you to all our
Read MoreWe are proud to announce the release of GameSynth 1.1! GameSynth 1.1 comes with several brand new procedural audio models as well as many
Read MoreAs part of the R&D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in
Read MoreGameSynth makes it incredibly easy to generate many variations of a sound effect and to add them to your Unity project, automatically importing the
Read MoreThe upcoming “Engine” model of GameSynth will generate all kinds of vehicle engine sounds in real-time and with great accuracy, from formula ones to
Read MoreNeed some inspiration? How about creating thousands of new sounds in one click? The command line version of GameSynth will let you do just
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