Game Audio Boston

On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts.

The talk from Eric Hamel examined the history of procedural audio usage in interactive entertainment, some of the games that have utilized it, and featured a tour of GameSynth and how it makes procedural audio approachable for sound designers and game developers.

We are always humbled when GameSynth users organize demos of the software and happy to help! Let us know if you are a GameSynth power user and want to share your procedural audio knowledge around you!


2020_06_Introducing Modular Weapons Modules-banner