{"id":636,"date":"2018-01-16T01:15:01","date_gmt":"2018-01-16T01:15:01","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=636"},"modified":"2018-01-16T03:40:38","modified_gmt":"2018-01-16T03:40:38","slug":"dsp-anime-for-the-global-game-jam","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2018\/01\/16\/dsp-anime-for-the-global-game-jam\/","title":{"rendered":"Use DSP Anime at the GGJ18!"},"content":{"rendered":"<p>The Global Game Jam is almost upon us!<\/p>\n<p>Reserve the last week-end of January (from the 26<sup>th<\/sup> to the 28<sup>th<\/sup>)! Find a location close to you (or start your own game jam site), join a team and create an awesome game in a limited time, having a lot of fun and learning cool development tricks along the way!<\/p>\n<p>And guess what? That game will need some roaring sound effects! So, here are <strong>5 reasons why DSP Anime is ideally suited to create audio during a Game Jam<\/strong>:<\/p>\n<p>&nbsp;<\/p>\n<div class=\"wrap-20180115\">\n<div class=\"single single-imgright\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-637\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a01.png\" alt=\"a01\" width=\"394\" height=\"263\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a01.png 394w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a01-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a01-300x200.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/p>\n<div class=\"text\">\n<h3>1.Time-saver<\/h3>\n<p>A very <strong>visual interface and intuitive workflow<\/strong> (select a category, a type of sound, and edit the parameters) help you <strong>create sound effects in a couple of clicks<\/strong>: an undeniable advantage in the fast-paced environment of the game jam!<\/p>\n<\/div>\n<\/div>\n<div class=\"single single-imgleft\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-638\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a02.png\" alt=\"a02\" width=\"394\" height=\"263\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a02.png 394w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a02-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a02-300x200.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/p>\n<div class=\"text\">\n<h3>2.Game-Specific<\/h3>\n<p>The categories of sounds that can be generated <strong>cover a wide range of game sound effects<\/strong>: magic, fight, events, emotions, moves, pets, locations, elements, impacts\u2026<\/p>\n<\/div>\n<\/div>\n<div class=\"single single-imgright\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-639\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a03.png\" alt=\"a03\" width=\"394\" height=\"263\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a03.png 394w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a03-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a03-300x200.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/p>\n<div class=\"text\">\n<h3>3.Sound Synthesizer<\/h3>\n<p>DSP Anime uses procedural audio to generate the sounds, allowing you to <strong>create many variations automatically to fight repetitiveness<\/strong>. Perfect for games!<\/p>\n<\/div>\n<\/div>\n<div class=\"single single-imgleft\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-669\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a08.png\" alt=\"a08\" width=\"394\" height=\"263\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a08.png 394w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a08-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a08-300x200.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/p>\n<div class=\"text\">\n<h3>4.Multi-format<\/h3>\n<p>The generated sounds can be saved in the <strong>Wave, Aiff, MP3, Ogg Vorbis, and Flac formats<\/strong>, ensuring that you will be able to play them, whatever engine your team is using.<\/p>\n<\/div>\n<\/div>\n<div class=\"single single-imgright\">\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-641\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a05.png\" alt=\"a05\" width=\"394\" height=\"263\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a05.png 394w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a05-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/01\/a05-300x200.png 300w\" sizes=\"(max-width: 394px) 100vw, 394px\" \/><\/p>\n<div class=\"text\">\n<h3>5.Export to Middleware<\/h3>\n<p>DSP Anime exports towards audio middleware (ADX2, FMOD Studio, Wwise) and <strong>game middleware (Unity, GameMaker)<\/strong>, going as far as to <strong>automatically generate scripts<\/strong> to play the sounds in C# or JavaScript.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>Oh, one last thing: not only is <strong>DSP Anime very affordable<\/strong>, but you can also <strong>use the sounds you created in any of your\u00a0games\u00a0for free<\/strong>, even if your game jam project becomes a commercial hit (please send us a postcard from your very own tropical island when that happens)!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/T56zL5VxfaE?rel=0\" width=\"670\" height=\"380\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>You can learn more about DSP Anime <a href=\"http:\/\/www.procedural-audio.com\/web\/en\/products-dspanime.html\" target=\"_blank\" rel=\"noopener\">here<\/a>.<br \/>\nFor more information on the Global Game Jam, check the official page at: <a href=\"https:\/\/globalgamejam.org\/\" target=\"_blank\" rel=\"noopener\">https:\/\/globalgamejam.org\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Global Game Jam is almost upon us! Reserve the last week-end of January (from the 26th to the 28th)! Find a location close<\/p>\n","protected":false},"author":1,"featured_media":668,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[15,7,2],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/636"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=636"}],"version-history":[{"count":21,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/636\/revisions"}],"predecessor-version":[{"id":670,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/636\/revisions\/670"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/668"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=636"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=636"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=636"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}