{"id":469,"date":"2017-09-14T06:22:25","date_gmt":"2017-09-14T06:22:25","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=469"},"modified":"2017-11-27T08:04:15","modified_gmt":"2017-11-27T08:04:15","slug":"voicefx-is-back","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2017\/09\/14\/voicefx-is-back\/","title":{"rendered":"VoiceFX is back!"},"content":{"rendered":"<p style=\"text-align: justify;\">VoiceFX, the <strong>revolutionary voice transformation software<\/strong>, is back! Initially developed by Tsugi\u2019s founder Nicolas Fournel in the 90\u2019s (it was launched on Windows 95!), VoiceFX quickly established itself as one of the <strong>leading software voice processors<\/strong> of the time and indubitably the most fun to use!<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-471 aligncenter\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2017\/09\/voicefxbox.png\" alt=\"voicefxbox\" width=\"191\" height=\"242\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2017\/09\/voicefxbox.png 191w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2017\/09\/voicefxbox-150x190.png 150w\" sizes=\"(max-width: 191px) 100vw, 191px\" \/><\/p>\n<p style=\"text-align: center;\"><em>(the original box of VoiceFX from Synoptic)<\/em><\/p>\n<p style=\"text-align: justify;\">The new VoiceFX technology will offer the same <strong>high-quality\u00a0granular and vocoder effects, modulations and convolutions <\/strong>than the original, now optimized for the current generation of game platforms and with brand new processing options.<\/p>\n<p style=\"text-align: justify;\">The new VoiceFX effects will be available for <strong>free within <a href=\"http:\/\/www.procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\">GameSynth<\/a><\/strong> and as a <strong>free tool plug-in for <a href=\"http:\/\/www.procedural-audio.com\/web\/en\/products-alto.html\" target=\"_blank\" rel=\"noopener\">Alto Studio<\/a><\/strong>, allowing you to <strong>create robotic, alien and monster effects for your games easily<\/strong>, be it in real-time or offline.<\/p>\n<p style=\"text-align: justify;\">Be sure to <a href=\"http:\/\/procedural-audio.com\/web\/en\/newsletter.html\" target=\"_blank\" rel=\"noopener\">subscribe to our newsletter<\/a> for more information.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>VoiceFX, the revolutionary voice transformation software, is back! Initially developed by Tsugi\u2019s founder Nicolas Fournel in the 90\u2019s (it was launched on Windows 95!),<\/p>\n","protected":false},"author":1,"featured_media":483,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,2,5],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/469"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=469"}],"version-history":[{"count":20,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/469\/revisions"}],"predecessor-version":[{"id":488,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/469\/revisions\/488"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/483"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=469"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=469"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=469"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}