{"id":4615,"date":"2021-12-07T00:56:25","date_gmt":"2021-12-07T00:56:25","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=4615"},"modified":"2021-12-07T02:19:44","modified_gmt":"2021-12-07T02:19:44","slug":"heroic-fantasy-sound-design-2","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2021\/12\/07\/heroic-fantasy-sound-design-2\/","title":{"rendered":"Heroic-Fantasy Sound Design 2"},"content":{"rendered":"<div class=\"blog-pagenation\">\n  <a class=\"prev\" href=\"http:\/\/procedural-audio.com\/blog\/2021\/11\/18\/heroic-fantasy-sound-design-1\/\"><img decoding=\"async\" src=\"  http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/nav\/prev1.png\" alt=\"\"><\/a>\n<\/div>\n<p><a class=\"gs2020-1-sales-banner\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-dspfantasy.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasy_Blog_Header_Sale.jpg\" alt=\"GameSynth\"><\/a><\/p>\n<p>After using <a href=\"http:\/\/www.procedural-audio.com\/web\/en\/products-dspfantasy.html\">DSP Fantasy<\/a> to design a dungeon ambience and cast magic spells in the first part of this post, it\u2019s time to get our battle axe and fight some skeletons, while a dragon is ominously waiting for us. But let\u2019s check the full animation first.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/sample.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/sample.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"max-width: 670px;\">Warrior on a bridge<\/h2>\n<p>The third sequence of our animation shows a ferocious warrior making his way on a bridge while fighting a horde a skeletons. To create their voices, we layered both the <strong>Skeleton<\/strong> and <strong>Goblin<\/strong> patches from the <em>Creatures<\/em> category. The <strong>Skeleton<\/strong> layer provides the breathy part while the <strong>Goblin<\/strong> layers adds a growly component. Several variations for each of them were randomly generated and we simply selected the best pair for the two closest skeletons.<\/p>\n<p>The <strong>Footsteps <\/strong>patch of the <em>Dungeon<\/em> category, with the <em>Surface<\/em> set to <em>Gravel<\/em> does a good job at simulating bone footsteps. The impact sounds &#8211; triggered when the skeletons are hit by the warrior\u2019s axe and fall on the ground \u2013 are generated by layering the <strong>Equip-Unequip <\/strong>patch of the <em>Inventory<\/em> category and the <strong>Scroll<\/strong> patch of the <em>Magic<\/em> category. We only keep the <em>Wood<\/em> component of the <em>Impact<\/em> section of the <strong>Equip-Unequip <\/strong>patch and randomize everything in the <em>Jingling<\/em> section. Although it may sound a bit metallic by itself, it creates a nice bones texture once combined with the <strong>Scroll<\/strong> sound (in which we totally mute the <em>Whoosh<\/em> section).<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog08-Warrior-SkeletonEN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog08-Warrior-SkeletonEN.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>The warrior\u2019s movements are created with the <strong>Cloth-Foley<\/strong> patch. Unlike for the wizard in the previous post, who was simply wearing a robe, we keep the <em>Plate<\/em> and <em>Mail<\/em> components from the <em>Gear<\/em> section. Since he is carrying a heavy axe, \u00a0we want to add some grunts to emphasize his efforts. This is done by using the <strong>Demon<\/strong> patch as it sounds the most\u00a0 human-like (while still ferocious) from the patches of <em>Creatures<\/em> category.<\/p>\n<p>As for the axe, we choose to mix the <em>Whoosh<\/em> component of the <strong>Mace<\/strong> patch with the <em>Impact<\/em> component of the <strong>Axe<\/strong> patch, both in the <em>Weapons<\/em> category. We generate two variations with a different <em>Tone<\/em> for both patches, and we also layer the impacts with the <strong>Hit<\/strong> patch in the <em>Dungeon<\/em> category, \u00a0without its <em>Flesh<\/em> section.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog09-Warrior-WeaponsEN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog09-Warrior-WeaponsEN.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>Like for the alchemist\u2019s laboratory, we add a simple environmental ambience by using the <strong>Wind<\/strong> patch again, but this time with higher <em>Air<\/em> <em>Power<\/em> and <em>Whistling<\/em> settings, to convey a feeling of altitude.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog10-Warrior-ReaperBreakdown.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog10-Warrior-ReaperBreakdown.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"max-width: 670px;\">Here comes the dragon<\/h2>\n<p>The final sequence sees the landing of a fierce dragon. The <strong>Dragon<\/strong> patch already includes <em>Wings<\/em> and <em>Growl <\/em>sections. We can adjust their respective <em>Timing<\/em> as well as the <em>Duration<\/em> and the <em>Wings Speed<\/em> of the <em>Wings<\/em> section to synchronize the sound with the animation. In the <em>Growl<\/em> section, we increase the values of most parameters, but lower the <em>Throat Tone<\/em> to create the sound of a larger beast.<\/p>\n<p>Two other layers are added with the <strong>Wildcat<\/strong> and <strong>Zombie<\/strong> patches. The role of the <strong>Wildcat<\/strong> patch is to add more high frequencies to the sound. We lower the <em>Breath<\/em> \u2013 since the dragon already sounds breathy \u2013 and the <em>Growl Tone<\/em> and increase the <em>Maw Size<\/em> to make it sound like a bigger creature.<\/p>\n<p>The <strong>Zombie<\/strong> patch is used to add some modulation at the start and at the end of the sound. Like for the <strong>Wildcat<\/strong>, we lower the <em>Growl Tone. <\/em>We totally mute the <em>Flesh<\/em> sound but increase the <em>Modulation<\/em> to its maximum value. Then, in our DAW we only keep the start and the end of the generated sound and synchronize them with the opening and the closing of the dragon\u2019s maw.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog11-Dragon-GrowlEN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog11-Dragon-GrowlEN.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>Several layers are also created for the landing of the beast itself. First, we use the <strong>Mace<\/strong> patch to give a proper amount of low-end to the sound. We set its <em>Whoosh<\/em> section at its maximum duration to add some sense of motion during the dragon\u2019s arrival. Then, in the <em>Hit<\/em> section, we lower all the <em>Tone<\/em> parameters and boost the <em>Low Impact<\/em> to have even more sub. For the initial impact, we also use the <strong>Hit<\/strong> patch, keeping only the <em>Impact<\/em> section. As a final touch, we create the impact\u2019s tail using the <strong>Cannon<\/strong> patch from the <em>Weapon<\/em> category. More specifically, we mute the <em>Loading<\/em>, increase the <em>Reverb Tail,<\/em> and lower the <em>Tone<\/em>. This dragon now feels a lot heavier when it lands!<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog12-Dragon-LandingEN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog12-Dragon-LandingEN.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>As the dragon is landing nearby the sea, we conjure a few environmental patches for the ambience. First, the <strong>Thunderstorm<\/strong> patch of the <em>Environment<\/em> category is used to create a low rumble sound (we mute the <em>Lightning<\/em> and add a bit of <em>Distance<\/em>). Then, we use the <strong>Seashore<\/strong> patch to add some water movements to the scene. It doesn\u2019t have to be too powerful, so we lower the <em>Waves Cycle<\/em> and <em>Amplitude<\/em> parameters, as well as the <em>Close Waves<\/em> since we want to keep it in the background.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog13-Dragon-AmbienceEN.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog13-Dragon-AmbienceEN.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog14-Dragon-ReaperBreakdown.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/DSPFantasyBlog14-Dragon-ReaperBreakdown.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>You can hear the final sound design for the whole animation in the video below.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/sample2.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/sample.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<p>All the sounds have been created with DSP Fantasy. You can use DSP Fantasy and its many sound effects generators (for creatures, dungeons, spells, weapons etc\u2026) in your own creative projects, free or commercial. Let us know what you did with it!<\/p>\n<p><a href=\"http:\/\/procedural-audio.com\/web\/en\/products-dspfantasy.html\" target=\"_blank\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/dspfantasy20211117\/20211016_DSPAnime_learn_more_EN-1.png\" alt=\"dsp fantasy\"><\/a><\/p>\n<p><a href=\"http:\/\/procedural-audio.com\/web\/en\/store.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/11\/Black_Friday_Banner.png\" alt=\"\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After using DSP Fantasy to design a dungeon ambience and cast magic spells in the first part of this post, it\u2019s time to get<\/p>\n","protected":false},"author":1,"featured_media":4617,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[15,19,12],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4615"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=4615"}],"version-history":[{"count":7,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4615\/revisions"}],"predecessor-version":[{"id":4701,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4615\/revisions\/4701"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/4617"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=4615"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=4615"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=4615"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}