{"id":4127,"date":"2021-03-31T01:00:57","date_gmt":"2021-03-31T01:00:57","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=4127"},"modified":"2022-01-06T09:47:12","modified_gmt":"2022-01-06T09:47:12","slug":"patch-anatomy-ethereal-beasts","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2021\/03\/31\/patch-anatomy-ethereal-beasts\/","title":{"rendered":"Patch Anatomy \u2013 Ethereal Beasts"},"content":{"rendered":"<div class=\"blog-author\">\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/KevinDoran.png\" alt=\"KevinDoran\">\n<\/div>\n<p>\nGameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the wails and roars of ethereal wraiths and mythical beasts.<\/p>\n<p><a class=\"litymp3\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/2021-03_EtherealBeasts.mp4\" data-lity=\"data-lity\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/2021-03_EtherealBeasts.jpg\" alt=\"\"><br \/>\n<\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"max-width: 670px;\">Sound Generation<\/h2>\n<p>\n<b>Glottis<\/b> produces a throaty harmonic squabble that requires a fair amount of modulation. <b>Creature<\/b> offers a more immediately usable vocal wail that leans into vibrato for defining its character. And the <b>Animal<\/b> module is similar to <b>Glottis<\/b> but is more focused on noise shaping. Although each module has a wealth of internal settings to tweak, we can hear the most significant changes by switching the <b>Animals<\/b> dropdown in the <b>Animal<\/b> module. <i>Bat<\/i>, <i>Tiger<\/i>, and <i>Lion<\/i> work particularly well in this patch.<\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"max-width: 670px;\">Control<\/h2>\n<p>\nThe entire patch is controlled via a single <b>Meta Parameter<\/b> titled \u201c<i>Vox<\/i>\u201d, and thus we need to make liberal use of <b>Mapper<\/b>s. For the <b>Glottis<\/b>, it can help to use a non-linear curve to create a natural vocal curve. And since the <b>Glottis<\/b> is ring-modulated by the <b>Animal<\/b> module, this curve will have a knock-on effect throughout the whole project. <\/p>\n<p>\nThe <i>Pitch<\/i> of the <b>Glottis<\/b> is being modulated directly by <i>Vox<\/i>, as well as by an <b>LFO<\/b>. The <b>LFO<\/b> adds jitter to the signal, and changing its amplitude can produce interesting tonal changes.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/EtherealBeasts-Screenshot.png\" alt=\"EtherealBeasts Screenshot\" width=\"849\" height=\"386\" class=\"alignnone size-full wp-image-4155\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/EtherealBeasts-Screenshot.png 849w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/EtherealBeasts-Screenshot-150x68.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/EtherealBeasts-Screenshot-300x136.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/EtherealBeasts-Screenshot-768x349.png 768w\" sizes=\"(max-width: 849px) 100vw, 849px\" \/><\/p>\n<p>\n<b>Mapper<\/b> and <b>Scale Offset<\/b> modules are used for the other generators to reduce the range of modulation shifts. Since the <b>Mapper<\/b> is mapping to a linear curve, the outcome is effectively the same as the <b>Scale Offset<\/b>. The use of both is simply to demonstrate different valid approaches. <\/p>\n<h2 class=\"tsugiblog-blackheader\" style=\"max-width: 670px;\">Processing<\/h2>\n<p>\nThe <b>Ring Modulator<\/b> is the central processor that ties the whole patch together. By summing various modules together and modulating them with a rich source, we can create a new source that is more tonally complex than any single part. <\/p>\n<p>\nThe <b>Formant Filter<\/b> then simulates the filtering performed by a vocal tract. This filter, together with the <b>Reverb,<\/b> glues everything together and softens the high-frequencies. However, since the attenuation can be a little too severe, we can use a <b>Saturator<\/b> and <b>EQ<\/b> to tune the perfect amount back in.\n<\/p>\n<p>Like always, this patch will be added to the GameSynth repository. In the meantine, you can download it below.<\/p>\n<div style=\"height:30px;\"><\/div>\n<div class=\"download-patches\">\n<p><a class=\"download-patches\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/Ethereal-Beasts.zip\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2021\/03\/download-patches.png\" alt=\"download-patches\"><br \/>\n<\/a>\n<\/p>\n<\/div>\n<p>\n<a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\"><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>GameSynth offers a nifty collection of modules for creating all sorts of vocal sounds. In this patch, we will showcase how to craft the<\/p>\n","protected":false},"author":1,"featured_media":4137,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,12],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4127"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=4127"}],"version-history":[{"count":23,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4127\/revisions"}],"predecessor-version":[{"id":4902,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/4127\/revisions\/4902"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/4137"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=4127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=4127"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=4127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}