{"id":3147,"date":"2020-08-21T03:13:16","date_gmt":"2020-08-21T03:13:16","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=3147"},"modified":"2022-01-06T09:59:49","modified_gmt":"2022-01-06T09:59:49","slug":"patch-anatomy-3-kraftwerk-style","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2020\/08\/21\/patch-anatomy-3-kraftwerk-style\/","title":{"rendered":"Patch Anatomy #3: Kraftwerk style"},"content":{"rendered":"<div class=\"blog-author\">\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/07\/NicolasFournel-1.png\" alt=\"NicolasFournel\" width=\"263\" height=\"44\" class=\"alignnone size-full wp-image-2954\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/07\/NicolasFournel-1.png 263w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/07\/NicolasFournel-1-150x25.png 150w\" sizes=\"(max-width: 263px) 100vw, 263px\">\n<\/div>\n<p>In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence &#8211; slightly reminiscent of Kraftwerk &#8211; which makes good use of several new modules from GameSynth 2020.1. First, let&#8217;s check it out!<\/p>\n<p><!--\n[video width=\"1920\" height=\"1080\" mp4=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/1-Result.mp4\"][\/video]\n--><\/p>\n<p><a class=\"litymp3_new\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/1-Result.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/craft-work-1.jpg\" alt=\"\"><\/a><\/p>\n<div style=\"height:15px;\"><\/div>\n<p>\nThe sequence first plays a drum pattern, followed by series of reverberated phone tones. This is repeated once, before a final retro computer sound is played. Let&#8217;s see how we built all these components!<\/p>\n<h2 class=\"tsugiblog-blackheader\">Drum Pattern<\/h2>\n<p>\nThe new <b>Pattern<\/b> module is an obvious choice when creating rhythmic sequences in GameSynth. It can be used to generate musical phrases of course, but also to design mechanical sound effects and more. Here, we left the tempo at 120 BPM, selected an 8-beat pattern, and made it loop 4 times. Each of the 4 rows of cells displayed in the editing window corresponds to one of the trigger outputs of the module. It is possible to add \/ erase events simply by drawing with the mouse.\n<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/2-Pattern-Module.png\" alt=\"2 - Pattern Module\" width=\"947\" height=\"332\" class=\"alignnone size-full wp-image-3154\" style=\"margin: 0px; width: 640px;\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/2-Pattern-Module.png 947w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/2-Pattern-Module-150x53.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/2-Pattern-Module-300x105.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/2-Pattern-Module-768x269.png 768w\" sizes=\"(max-width: 947px) 100vw, 947px\" \/><\/p>\n<div style=\"height:15px;\"><\/div>\n<p>\nThe first row of the pattern corresponds to a bass drum sound. It is generated by the new <b>Impact<\/b> module, set up with low mode frequencies, and relatively short attack and decay durations. The second row of the pattern triggers a <b>Beam<\/b> oscillator, another recent addition to the Modular which creates harmonic-rich signals. An <strong>Envelope<\/strong>, triggered simultaneously, modulates the amplitude, width, and slope inputs of the <strong>Beam <\/strong>module to create a short sweep. The third sound in the pattern is a single phone tone created by the new <b>DTMF<\/b> module. Finally, a good old <b>Blip<\/b> module adds a touch of FM synthesis (with a bit of feedback for a grittier sound).<\/p>\n<p><!--\n[video width=\"1920\" height=\"1080\" mp4=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/3-Rhythmic-Pattern.mp4\"][\/video]\n!--><\/p>\n<p><a class=\"litymp3_new\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/3-Rhythmic-Pattern.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/craft-work-2.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"tsugiblog-blackheader\">\nPhone tones<br \/>\n<\/h2>\n<p>\nOnce the drum pattern has looped 4 times, a sequence of distant phone tones is played. The ideal candidate for this is of course a <b>DTMF<\/b> module (DTMF stands for Dual-Tone Multi-Frequency, which is a type of signal actually used in telecommunication). The digits of the phone number have been adjusted to complement the drum pattern. The <b>Delay<\/b> module adds a sense of space and distance.<\/p>\n<p><!--\n[video width=\"1920\" height=\"1080\" mp4=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/4-Phone.mp4\"][\/video]\n\n\n<div style=\"height:15px;\"><\/div>\n\n\n--><\/p>\n<p><a class=\"litymp3_new\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/4-Phone.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/craft-work-3.jpg\" alt=\"\"><\/a><\/p>\n<p>\nThe <b>Time Shifter<\/b> module is used to ensure that the playback of the phone tones starts after the rhythmic pattern. Then, to repeat this sequence, we simply need to mix the drum pattern and the phone tones, and send the result to a <b>Looper<\/b> module.<\/p>\n<p><h2 class=\"tsugiblog-blackheader\">\nPads<br \/>\n<\/h2>\n<p>\nThe pads are generated by a <b>Particles<\/b> patch which is then played back in the Modular model via a <b>Patch Player<\/b> module.  We already used this trick in <a href=\"http:\/\/procedural-audio.com\/blog\/2020\/07\/07\/patch-anatomy-1-creepy-music-ambience\/\" target=\"_blank\" rel=\"noopener\">Patch Anatomy #1<\/a> for the pads of the creepy music.\n<\/p>\n<p><!--\n[video width=\"1920\" height=\"1080\" mp4=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/5-Particles.mp4\"][\/video]\n\n\n<div style=\"height:15px;\"><\/div>\n\n\n--><\/p>\n<p><a class=\"litymp3_new\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/5-Particles.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/craft-work-4.jpg\" alt=\"\"><\/a><\/p>\n<p>\nIn this case, we also modulate the pads in amplitude with a sine shaped <b>LFO<\/b>, which gives them more of a shimmering feel. The pads are heard during the rhythmic pattern, but we don\u2019t want them to play over the phone tones break. An <b>Automation Curve<\/b> controlling a <b>Gain<\/b> module is used to achieve this.\n<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve-1024x550.png\" alt=\"6 - Automation Curve\" width=\"640\" height=\"344\" class=\"alignnone size-large wp-image-3159\" style=\"margin: 0px;\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve-1024x550.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve-150x81.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve-300x161.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve-768x412.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/6-Automation-Curve.png 1116w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/p>\n<h2 class=\"tsugiblog-blackheader\">Retro Computer<\/h2>\n<p>\nThe sequence concludes with an old-style computer sound based on the SuperComputer preset from the <b>Retro<\/b> model. This is a good example of usage of the arppeggiator included in this model.\n<\/p>\n<p><!--\n[video width=\"1920\" height=\"1080\" mp4=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/7-SuperComputer.mp4\"][\/video]\n\n\n<div style=\"height:15px;\"><\/div>\n\n\n--><\/p>\n<p><a class=\"litymp3_new\" href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/7-SuperComputer.mp4\" data-lity=\"\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/craft-work-5.jpg\" alt=\"\"><\/a><\/p>\n<p>\nFinally, all these elements (drum pattern and phone beeps, pads, computer sound) are sent to a last <b>Mixer<\/b> before reaching the output.<\/p>\n<p>That\u2019s all! As always, we hope that this post gave you some ideas to build your own patches in GameSynth. You can download all the files below and don&#8217;t forget to regularly check our blog for new episodes of Patch Anatomy!<\/p>\n<div class=\"download-patches\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/08\/20200724_Synthetic-Rhythmic-Patch.zip\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/07\/download-patches.png\" alt=\"download-patches\" \/><br \/>\n<\/a>\n<\/div>\n<div style=\"height: 30px;\"><\/div>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\" \/><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this installment of Patch Anatomy, we will dissect an electropop rhythmic sequence &#8211; slightly reminiscent of Kraftwerk &#8211; which makes good use of<\/p>\n","protected":false},"author":1,"featured_media":3191,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,12],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/3147"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=3147"}],"version-history":[{"count":35,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/3147\/revisions"}],"predecessor-version":[{"id":4920,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/3147\/revisions\/4920"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/3191"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=3147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=3147"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=3147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}