{"id":2523,"date":"2019-12-23T07:54:41","date_gmt":"2019-12-23T07:54:41","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=2523"},"modified":"2022-01-06T10:04:49","modified_gmt":"2022-01-06T10:04:49","slug":"gamesynth-tips-3","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2019\/12\/23\/gamesynth-tips-3\/","title":{"rendered":"GameSynth Tips #3"},"content":{"rendered":"<p>We recently published our third series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all in this blog post for your convenience. Don&#8217;t forget to check the first two series below:<br \/>\n<a href=\"http:\/\/procedural-audio.com\/blog\/2019\/04\/24\/gamesynth-tips-1\/\" target=\"_blank\" rel=\"noopener\">GameSynth Tips 1-10<\/a> &nbsp; &nbsp; <a href=\"http:\/\/procedural-audio.com\/blog\/2019\/06\/27\/gamesynth-tips-2\/\" target=\"_blank\" rel=\"noopener\">GameSynth Tips 11-20<\/a><\/p>\n<p><!-- 21------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a21\" class=\"gamesynth-tips\">\n<h2>Tip 21<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-1024x576.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-1024x576.png\" alt=\"21\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-1024x576.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-300x169.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21-768x432.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/21.png 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>Always working in the Modular? Currently designing all the whooshes for your game? In the settings, you can tell GameSynth to automatically select a model when starting (it can also be set to \u201cnone\u201d or \u201clast used\u201d).<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 22------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a22\" class=\"gamesynth-tips\">\n<h2>Tip 22<\/h2>\n<div class=\"inner clearfix\">\n<div class=\"left-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/22.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/22-thumbnail.png\" alt=\"22\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>Did you know that, in the Modular, you can access the context menus for the 5 different types of modules instantly by pressing G (Generators), P (Processors), C (Control), L (Logic) or O (Outputs)?<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 23------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a23\" class=\"gamesynth-tips\">\n<h2>Tip 23<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/23.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/23-thumbnail.png\" alt=\"23\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>An auto-connect feature is available in the context menu of the Modular model.<br \/>\nIt automatically connects new modules to the ones already in the patch based on proximity, type, function and even your patching history!<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 24------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a24\" class=\"gamesynth-tips\">\n<h2>Tip 24<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/24-1024x576.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/24-1024x576.png\" alt=\"21\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>Hit Ctrl+W to connect to the online patch repository from within GameSynth and click on a patch to open it in the tool. Hundreds of #proceduralaudio patches are waiting for you, ready to kickstart your inspiration.<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 25------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a25\" class=\"gamesynth-tips\">\n<h2>Tip 25<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/25.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/25-thumbnail.png\" alt=\"22\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>You can use the mouse wheel to shift an envelope or an automation curve up and down. You can also scale the curve by holding the Ctrl key at the same time.<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 26------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a26\" class=\"gamesynth-tips\">\n<h2>Tip 26<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/26.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/26-thumbnail.png\" alt=\"22\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>In the automation curve editor, you can import curves from many #animation packages (Houdini, Maya etc.). Great to update a sound effect automatically when you adjust a curve or change the duration of an animation.<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 27------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a27\" class=\"gamesynth-tips\">\n<h2>Tip 27<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/27.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/27-thumbnail.png\" alt=\"22\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>In the Modular, you can use a Scale Offset module (with the scale set to -1 and the offset set to 1) to invert a control signal. Insert it after an Envelope Follower module to implement an automatic ducking effect!<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 28------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a28\" class=\"gamesynth-tips\">\n<h2>Tip 28<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-1024x576.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-1024x576.png\" alt=\"28\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2529\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-1024x576.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-300x169.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28-768x432.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/28.png 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>You can hold the Ctrl and Shift keys on any Sketch Pad to draw straight horizontal or vertical lines, respectively.<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 29------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a29\" class=\"gamesynth-tips\">\n<h2>Tip 29<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/29-1024x576.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/29-1024x576.png\" alt=\"29\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2529\" \/><br \/>\n<\/a><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>Many of you asked us about it: yes, you can loop automation curves! Select a curve, open the editing window, and on the right (after its name and its targets), press on the gray loop icon. We will make it more obvious!<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><\/p>\n<p><!-- 30------------------------------------------------------------------------------------------------ --><\/p>\n<div id=\"a30\" class=\"gamesynth-tips\">\n<h2>Tip 30<\/h2>\n<div class=\"inner clearfix\">\n<p><!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href='http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/30.mp4' data-lity='data-lity'><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/12\/30-thumbnail.png\" alt=\"30\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2526\" \/><br \/>\n<\/a><\/p>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>Did you know? Similarly to the random patch creation feature of the Modular model, you can create a random weather map by pressing Ctrl+P in the Weather model!<\/p>\n<\/div>\n<\/div>\n<p><!-- -------------------------------------------- --><br \/>\nThis concludes our third series of GameSynth tips. We hope that some of them will be helpful to you! We have many more tips in store for you so don&#8217;t forget to check the <a href=\"https:\/\/twitter.com\/search?q=%23gamesynthtip&#038;src=typed_query\" rel=\"noopener\" target=\"_blank\">#GameSynthTip<\/a> hashtag on Twitter!<\/p>\n<\/div>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"2020_06_Introducing Modular Weapons Modules-banner\" width=\"521\" height=\"84\" class=\"alignnone size-full wp-image-2915\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png 521w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1-150x24.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1-300x48.png 300w\" sizes=\"(max-width: 521px) 100vw, 521px\" \/><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We recently published our third series of 10 quick tips for GameSynth on Twitter (under the hashtag #GameSynthTip). We are listing them all in<\/p>\n","protected":false},"author":1,"featured_media":2524,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,12],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2523"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=2523"}],"version-history":[{"count":25,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2523\/revisions"}],"predecessor-version":[{"id":4932,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2523\/revisions\/4932"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/2524"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=2523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=2523"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=2523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}