{"id":2409,"date":"2019-09-30T06:40:33","date_gmt":"2019-09-30T06:40:33","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=2409"},"modified":"2022-01-06T10:06:16","modified_gmt":"2022-01-06T10:06:16","slug":"game-audio-boston","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2019\/09\/30\/game-audio-boston\/","title":{"rendered":"Game Audio Boston"},"content":{"rendered":"<p>On the 25th of September, <a href=\"https:\/\/gameaudioboston.wixsite.com\/gameaudioboston\" target=\"_blank\" rel=\"noopener\">Game Audio Boston<\/a> hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts.<\/p>\n<p><!--\n\n\n<div style=\"\n    padding: 17px;\n    border: 3px solid #ccc;\n    margin-bottom: 25px;\n    padding-top: 0px;\n    padding-bottom: 25px;\"\n\/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston3.png\" alt=\"20190930_GameAudioBoston3\" width=\"573\" height=\"300\" class=\"alignnone size-full wp-image-2431\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston3.png 573w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston3-150x79.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston3-300x157.png 300w\" sizes=\"(max-width: 573px) 100vw, 573px\" \/>\n<\/div>\n\n\n--><\/p>\n<p>The talk from <a href=\"http:\/\/www.erichamel.net\/\" target=\"_blank\" rel=\"noopener\">Eric Hamel<\/a> examined the history of procedural audio usage in interactive entertainment, some of the games that have utilized it, and featured a tour of <a href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\">GameSynth<\/a> and how it makes procedural audio approachable for sound designers and game developers.<\/p>\n<p><!--\n\n\n<div class=\"blog20190930_2col\" style=\"margin-bottom:25px;\">\n<img decoding=\"async\" loading=\"lazy\" class=\"a1\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1-1024x576.jpg\" alt=\"20190930_GameAudioBoston1\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2427\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1-1024x576.jpg 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1-150x84.jpg 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1-300x169.jpg 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1-768x432.jpg 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston1.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/>\n<img decoding=\"async\" loading=\"lazy\" class=\"a2\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2-1024x576.jpg\" alt=\"20190930_GameAudioBoston2\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-2428\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2-1024x576.jpg 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2-150x84.jpg 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2-300x169.jpg 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2-768x432.jpg 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/09\/20190930_GameAudioBoston2.jpg 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/>\n\n\n<div style=\"clear:both;\"\/>\n<\/div>\n\n<\/div>\n\n\n--><\/p>\n<p>We are always humbled when GameSynth users organize demos of the software and happy to help! Let us know if you are a GameSynth power user and want to share your procedural audio knowledge around you!<\/p>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"2020_06_Introducing Modular Weapons Modules-banner\" width=\"521\" height=\"84\" class=\"alignnone size-full wp-image-2915\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png 521w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1-150x24.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1-300x48.png 300w\" sizes=\"(max-width: 521px) 100vw, 521px\" \/><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On the 25th of September, Game Audio Boston hosted a discussion on procedural audio in games at Intrepid Pursuits in Cambridge, Massachusetts. The talk<\/p>\n","protected":false},"author":1,"featured_media":2426,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,2],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2409"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=2409"}],"version-history":[{"count":25,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2409\/revisions"}],"predecessor-version":[{"id":4935,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2409\/revisions\/4935"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/2426"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=2409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=2409"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=2409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}