{"id":2238,"date":"2019-08-30T14:11:39","date_gmt":"2019-08-30T14:11:39","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=2238"},"modified":"2019-10-18T09:17:49","modified_gmt":"2019-10-18T09:17:49","slug":"tsugi-at-cedec-2019","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2019\/08\/30\/tsugi-at-cedec-2019\/","title":{"rendered":"Tsugi at CEDEC 2019"},"content":{"rendered":"<p>This year again, Tsugi will be present at <a target=\"_blank\" href=\"https:\/\/cedec.cesa.or.jp\/2019\/\" rel=\"noopener\">CEDEC<\/a>, the Japanese game developers conference held in Yokohama from the 4th to the 6th of September.<\/p>\n<h3 style=\"\n    border-bottom: 1px solid #ccc;\n\">GameSynth 2019.2<\/h3>\n<p>Please visit our booth (#16, first floor) and try the brand new <a target=\"_blank\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" rel=\"noopener\">GameSynth 2019.2<\/a>!<\/p>\n<p>This new version is packed with new features such as an incredible <strong>Weather model<\/strong> that perfectly simulates rain and hail on various surfaces, wind from a gentle breeze to a tornado, rumbling thunder and powerful thunderclaps and even rustling leaves in the wind. All that while using absolutely no sample, which allows for total real-time control and ultra-low memory footprint!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/GpRxV5vutAM?rel=0\" width=\"670\" height=\"375\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>GameSynth 2019.2 is a massive update, which also adds <strong>support for many graphics and animation packages<\/strong> (SpriteStudio, Spine, Houdini, Maya, 3ds Max etc..). It is now possible to generate sound effects based on animation curves and motion capture files.<\/p>\n<p>Many other new features are available such as <strong>new modules (Fire, Script, Rectifier, Looper\u2026)<\/strong> for the Modular model and the integration with the online patch repository. Come and try it!<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-2243\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/1-top.png\" alt=\"1-top\" width=\"800\" height=\"300\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/1-top.png 800w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/1-top-150x56.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/1-top-300x113.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/1-top-768x288.png 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"\n    border-bottom: 1px solid #ccc;\n\">Wacom &#8211; Tsugi collaboration <\/h3>\n<p>Thanks to a collaboration with <strong>WACOM<\/strong>, you will be able to experience a <strong>new level of expressivity in sound design<\/strong> while using the latest <a  target=\"_blank\"href=\"https:\/\/www.wacom.com\/en-us\/products\/pen-displays\/wacom-cintiq-pro-32\">Cintiq Pro 32<\/a> and <a  target=\"_blank\"href=\"https:\/\/www.wacom.com\/en-us\/products\/pen-tablets\/wacom-intuos-pro\">Intuos Pro<\/a> to literally <strong>draw sound effects<\/strong>!<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/VJRm6ocZR48?rel=0\" width=\"670\" height=\"375\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"\n    border-bottom: 1px solid #ccc;\n\">Procedural Audio Sessions<\/h3>\n<p>Tsugi will also hold two game audio sessions during the conference. In the first one, part of the Audio track, Nicolas Fournel (founder and CEO) will talk about the <strong>state of procedural audio for sound effects in games<\/strong>.<\/p>\n<p><a target=\"_blank\" class=\"cedec2019-buttonpink\" href=\"http:\/\/cedec.cesa.or.jp\/2019\/session\/detail\/s5c9da88f37bfc\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner1.jpg\" alt=\"banner1\" width=\"280\" height=\"94\" class=\"alignnone size-full wp-image-2256\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner1.jpg 280w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner1-150x50.jpg 150w\" sizes=\"(max-width: 280px) 100vw, 280px\" \/><br \/>\n<span>See more information <br \/>about this session<\/span><br \/>\n<\/a><\/p>\n<p>In the second session we will introduce the <strong>new features of GameSynth 2019.2<\/strong> as well as examples of usage of this new version for audio, animation and game creators.<\/p>\n<p><a target=\"_blank\" class=\"cedec2019-buttonpink\" href=\"http:\/\/cedec.cesa.or.jp\/2019\/session\/detail\/s5ce3937748bc5\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner2.jpg\" alt=\"banner2\" width=\"280\" height=\"95\" class=\"alignnone size-full wp-image-2258\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner2.jpg 280w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner2-150x51.jpg 150w\" sizes=\"(max-width: 280px) 100vw, 280px\" \/><br \/>\n<span>See more information <br \/>about this session<\/span><br \/>\n<\/a><\/p>\n<p>&nbsp;<\/p>\n<h3 style=\"\n    border-bottom: 1px solid #ccc;\n\">Square Enix \u2013 Tsugi R&amp;D collaboration<\/h3>\n<p>Finally, we will present the results of a research collaboration between <strong>SQUARE ENIX R&amp;D and TSUGI<\/strong>. \u00a0Come to booth #12 to interact with Kobun, a charming little octopus in VR demonstrating Square Enix\u2019 latest character interaction system involving emotional AI and voice recognition, as well as Tsugi\u2019s sound synthesis of vocalizations.<\/p>\n<p><a target=\"_blank\" class=\"cedec2019-buttongreen\" href=\"http:\/\/cedec.cesa.or.jp\/2019\/session\/detail\/s5c9dd475b3b2c\" rel=\"noopener\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner3.jpg\" alt=\"banner3\" width=\"280\" height=\"95\" class=\"alignnone size-full wp-image-2260\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner3.jpg 280w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/08\/banner3-150x51.jpg 150w\" sizes=\"(max-width: 280px) 100vw, 280px\" \/><br \/>\n<span>See more information <br \/>about this session<\/span><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This year again, Tsugi will be present at CEDEC, the Japanese game developers conference held in Yokohama from the 4th to the 6th of<\/p>\n","protected":false},"author":1,"featured_media":2240,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,2,17,14],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2238"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=2238"}],"version-history":[{"count":29,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2238\/revisions"}],"predecessor-version":[{"id":2295,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/2238\/revisions\/2295"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/2240"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=2238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=2238"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=2238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}