{"id":1664,"date":"2019-05-16T05:38:50","date_gmt":"2019-05-16T05:38:50","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=1664"},"modified":"2019-05-16T05:47:00","modified_gmt":"2019-05-16T05:47:00","slug":"tsugi-sponsors-gantalks-2019","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2019\/05\/16\/tsugi-sponsors-gantalks-2019\/","title":{"rendered":"Tsugi Sponsors GANTalks 2019"},"content":{"rendered":"<p>This year\u2019s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on the part of <a href=\"https:\/\/twitter.com\/samhughes88\" rel=\"noopener\" target=\"_blank\">Sam Hughes<\/a> and <a href=\"https:\/\/twitter.com\/dexterprior\" rel=\"noopener\" target=\"_blank\">Dexter Prior<\/a>, GANTalks 2019 was a triumphant success! We are delighted to have had the chance to support our fellow sound designers by sponsoring the event. <\/p>\n<div class=\"gantalks2019_block\">\n<p class=\"left\">Kicking off the event, <a href=\"https:\/\/twitter.com\/HarryBoamSound\" rel=\"noopener\" target=\"_blank\">Harry Boam<\/a> gave us a sneak preview into the distinct challenges between working freelance and being employed as a sound designer. Harry exhibited his top-notch work on a variety of projects that he\u2019s had a hand in, as well his efficient workflows that have helped to increase the productivity of everyone on his team!<\/p>\n<p class=\"right\"><img decoding=\"async\" loading=\"lazy\" class=\"right\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/0001-1.jpg\" alt=\"0001-1\" width=\"432\" height=\"297\" \/><\/p>\n<\/div>\n<div class=\"gantalks2019_block\">\n<p class=\"right\"><a href=\"https:\/\/twitter.com\/DougWatersAudio\" rel=\"noopener\" target=\"_blank\">Doug Waters<\/a> showed off an insightful behind the scenes looks at his work on Switchblade, an up-coming tank-based MOBA. Doug\u2019s talk was a great mix of creative and technical, which truly epitomised everything that is fun and challenging about working in game audio.<\/p>\n<p class=\"left\"><img decoding=\"async\" loading=\"lazy\" class=\"right\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/0001-2.jpg\" alt=\"0001-2\" width=\"432\" height=\"297\" \/><\/p>\n<\/div>\n<div class=\"gantalks2019_block\">\n<p class=\"left\"><a href=\"https:\/\/twitter.com\/preyalways\" rel=\"noopener\" target=\"_blank\">Elly Johnson<\/a> took us on an enlightening journey into her first year as a sound designer. Elly\u2019s talk had some great advice and showcased a highly tuned sensitivity to balancing personal needs, professional obligations, and the opinions of the gaming community. Poignant anecdotes and lessons learnt: \u201cDon\u2019t let great be the enemy of good\u201d.<\/p>\n<p class=\"right\"><img decoding=\"async\" loading=\"lazy\" class=\"right\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/0001-3.jpg\" alt=\"0001-3\" width=\"432\" height=\"297\" \/><\/p>\n<\/div>\n<div class=\"gantalks2019_block\">\n<p class=\"right\"><a href=\"https:\/\/twitter.com\/MattLightbound\" rel=\"noopener\" target=\"_blank\">Matt Lightbound<\/a> introduced us to audio QA, a field which is rarely discussed but becoming increasingly important. Matt highlighted the importance of specialised game testing from the perspective of an audio practitioner, as well as tools and techniques for doing this role effectively.<\/p>\n<p class=\"left\"><img decoding=\"async\" loading=\"lazy\" class=\"right\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/0001-4.jpg\" alt=\"0001-4\" width=\"432\" height=\"297\" \/><\/p>\n<\/div>\n<div class=\"gantalks2019_block\">\n<p class=\"left\"><a href=\"https:\/\/twitter.com\/Theeastwinguk\" rel=\"noopener\" target=\"_blank\">Rich McCoull<\/a> gave some invaluable advice for running a post-production company, from insurance and legal protection to making sure that you get paid! We also got to see some of his incredible work at East Wing Productions.<\/p>\n<p class=\"right\"><img decoding=\"async\" loading=\"lazy\" class=\"right\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/0001-5.jpg\" alt=\"0001-5\" width=\"432\" height=\"297\" \/><\/p>\n<\/div>\n<h2>GameSynth for Sound Design<\/h2>\n<p>\n<a href=\"https:\/\/twitter.com\/guonaudio\" rel=\"noopener\" target=\"_blank\">Kevin Doran<\/a>&#8216;s contribution came in the form of a deep dive into the world of\u00a0<a href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\">GameSynth<\/a>. His talk covered the impressive library of models available, from expressive whooshes and impacts to the highly customizable Modular model. he also auditioned GameSynth\u2019s intuitive and efficient workflow features, such as its drawing tablet modulation functionality and waveform analysis capabilities.<\/p>\n<p>One concept echoed by all the speakers was of the importance of productivity. Whether through workflow tips, tools of the trade, or general life advice, it was a thread (secondary to the obvious game audio thread~) that seemed to tie the talks together. To this end, the availability of a procedural audio tool such as GameSynth is quite exciting as we foresee a future where these tools will augment the workflow of audio practitioners to allow more efficient content generation!<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/1.without_text-1024x406-1024x406.png\" alt=\"1.without_text-1024x406\" width=\"640\" height=\"254\" class=\"alignnone size-large wp-image-1680\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/1.without_text-1024x406.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/1.without_text-1024x406-150x59.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/1.without_text-1024x406-300x119.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/05\/1.without_text-1024x406-768x305.png 768w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/p>\n<p style=\"font-style:italic\"; margin-bottom: 30px;>Article initially written by <a href=\"http:\/\/gu-on.com\/\" target=\"_blank\" rel=\"noopener\">Kevin Doran<\/a>. Photos by <a href=\"https:\/\/twitter.com\/wbedford\" rel=\"noopener\" target=\"_blank\">Will Bedford<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This year\u2019s round of GANTalks featured some of the finest talents in the game audio community. Thanks to the ongoing planning and orchestration on<\/p>\n","protected":false},"author":1,"featured_media":1665,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,2],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1664"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=1664"}],"version-history":[{"count":23,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1664\/revisions"}],"predecessor-version":[{"id":1694,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1664\/revisions\/1694"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/1665"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=1664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=1664"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=1664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}