{"id":1605,"date":"2019-04-24T00:29:25","date_gmt":"2019-04-24T00:29:25","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=1605"},"modified":"2022-01-06T10:28:14","modified_gmt":"2022-01-06T10:28:14","slug":"gamesynth-tips-1","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2019\/04\/24\/gamesynth-tips-1\/","title":{"rendered":"GameSynth Tips #1"},"content":{"rendered":"<p>We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience.<\/p>\n<p><!-- 1------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a1\">\n<h2>Tip 1<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/1.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/1.png\" alt=\"1\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>Let\u2019s start easy: you can quickly switch to another GameSynth model by pressing on the function keys (F1 = Whoosh, F2 = Impact, F3 = Modular etc.)<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 2------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a2\">\n<h2>Tip 2<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/2.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/2.png\" alt=\"2\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>If you have a Modular patch with many audio or control generators and want to change its overall duration, select the generators and adjust their durations at once with the \u201cMatch Durations\u201d command of the context menu.<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 3------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a3\">\n<h2>Tip 3<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/3.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/3.png\" alt=\"1\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>You can create random Modular patches by pressing Ctrl+P. They are guaranteed to make \u201cinteresting\u201d sounds. Perfect when looking for some inspiration!<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 4------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a4\">\n<h2>Tip 4<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/4.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/4.png\" alt=\"2\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>In the Modular, click on the scope icon to display the oscilloscope \/ spectrogram panels. Send any output signal to them to debug your patches!<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 5------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a5\">\n<h2>Tip 5<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/5.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/5.png\" alt=\"1\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>In the Modular, you can center a patch automatically by pressing Home or clicking on the icon shown on the picture.<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 6------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a6\">\n<h2>Tip 6<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/6.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/6.png\" alt=\"6\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>In the Modular, press Enter to automatically connect a floating wire to the closest module input!<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 7------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a7\">\n<h2>Tip 7<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/7.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/7.png\" alt=\"7\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>To manually enter the value of a random range, double-click on the yellow dot of the corresponding slider.<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 8------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a8\">\n<h2>Tip 8<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/8.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/8.png\" alt=\"8\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>You can use the <em>-render<\/em> option of the command line version to render full folders of patches to wave files, including as many variations as you want!<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 9------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a9\">\n<h2>Tip 9<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"right-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/9.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/9.png\" alt=\"7\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"left-text\">\n<p>In the Modular, you can add PatchPlayer modules to load patches created in other models and use them as sound sources!<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><!-- 10------------------------------------------------------------------------------------------------ --><\/p>\n<div class=\"gamesynth-tips\" id=\"a10\">\n<h2>Tip 10<\/h2>\n<div class=\"inner clearfix\">\n<!-- ------------------images----------------------- --><\/p>\n<div class=\"left-image\">\n<p><a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/10.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2019\/04\/10.png\" alt=\"10\" \/><br \/>\n<\/a>\n<\/div>\n<p><!-- ------------------txt----------------------- --><\/p>\n<div class=\"right-text\">\n<p>In the Settings window, check \u2018Display module parameters in floating window\u2019 to be able to see the parameters of several modules simultaneously.<\/p>\n<\/div>\n<p><!-- -------------------------------------------- -->\n<\/div>\n<\/div>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We recently posted a series of quick tips for GameSynth on Twitter. In this blog post, we list them together for your convenience. Tip<\/p>\n","protected":false},"author":1,"featured_media":1699,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,12],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1605"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=1605"}],"version-history":[{"count":25,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1605\/revisions"}],"predecessor-version":[{"id":4948,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1605\/revisions\/4948"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/1699"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=1605"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=1605"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=1605"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}