{"id":1231,"date":"2018-10-11T06:25:19","date_gmt":"2018-10-11T06:25:19","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=1231"},"modified":"2022-01-06T10:39:45","modified_gmt":"2022-01-06T10:39:45","slug":"gamesynth-educational-program","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2018\/10\/11\/gamesynth-educational-program\/","title":{"rendered":"GameSynth Educational Program"},"content":{"rendered":"<p>Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out below how you can learn &#8211; or teach &#8211; procedural audio with GameSynth, at a lower price and with extra educational content!<\/p>\n<p><a href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\">GameSynth<\/a> is the perfect tool to learn procedural audio for games thanks to:<\/p>\n<div class=\"gs-blog-20181008\">\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a1.png\" alt=\"a1\" width=\"642\" height=\"358\" class=\"alignnone size-full wp-image-1239\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a1.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a1-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a1-300x167.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/p>\n<p>A powerful patching system allowing for experimentation while staying easy and fast to use for production.<\/p>\n<\/div>\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a7-1.png\" alt=\"a7\" width=\"642\" height=\"358\" class=\"alignnone size-full wp-image-1261\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a7-1.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a7-1-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a7-1-300x167.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/p>\n<p>Many game-related features: automatic random variations, meta-parameters, events and direct export to middleware (Wwise, FMOD, ADX2, Unity).<\/p>\n<\/div>\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a3.png\" alt=\"a3\" width=\"642\" height=\"357\" class=\"alignnone size-full wp-image-1243\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a3.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a3-150x83.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a3-300x167.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/p>\n<p>Many presets in the tool, for all types of games, as well as an <a href=\"http:\/\/procedural-audio.com\/patch\/\" target=\"_blank\" rel=\"noopener\">online repository<\/a> where users can share procedural audio patches.<\/p>\n<\/div>\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a4.png\" alt=\"a4\" width=\"642\" height=\"356\" class=\"alignnone size-full wp-image-1245\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a4.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a4-150x83.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a4-300x166.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/p>\n<p>A <a href=\"http:\/\/procedural-audio.com\/blog\/category\/gamesynth\/\" target=\"_blank\" rel=\"noopener\">blog<\/a> with new tutorials posted regularly about GameSynth\u2019s features and methods to design procedural audio patches.<\/p>\n<\/div>\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a5.png\" alt=\"a5\" width=\"642\" height=\"358\" class=\"alignnone size-full wp-image-1246\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a5.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a5-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a5-300x167.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/p>\n<p>An exhaustive documentation, including a 100-page introduction to procedural audio patching that describes many useful techniques.<\/p>\n<\/div>\n<div class=\"block\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a6.png\" alt=\"a6\" width=\"642\" height=\"358\" class=\"alignnone size-full wp-image-1247\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a6.png 642w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a6-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/10\/a6-300x167.png 300w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/>\n<\/p>\n<p>A plug-in SDK that will allow you to program and test new procedural audio models in just a few lines of code!<\/p>\n<\/div>\n<\/div>\n<p>Most importantly, GameSynth is currently being <strong>used in the production of many upcoming AAA games<\/strong>, quickly becoming the de-factor <strong>standard for procedural audio in games<\/strong> which makes it the tool you will use in professional life!<\/p>\n<p>This brings us to the <strong>GameSynth Educational Program<\/strong>.<\/p>\n<p>As for any other Tsugi software, we offer a <strong>50% discount to students and faculty members<\/strong> who want to purchase GameSynth. Yes, you read that well: that means you can <strong>get GameSynth for US $195 instead of $390!<\/strong><\/p>\n<p>If you are a student, simply send us a proof of your enrolment by email at <a href=\"mailto:education@procedural-audio.com\">education@procedural-audio.com<\/a> &#8211; such as a photo or scan of your student card &#8211; and we will send you a special coupon to use in our store in return.<\/p>\n<p>If you are a teacher, you can buy licenses at the same price for the students following your course (or even cheaper for multiple licenses). <a href=\"mailto:education@procedural-audio.com\">Get in touch<\/a> with us for the details. In addition, we can provide <strong>extra educational material<\/strong> based on what you want to focus on in your cursus. We are already <strong>working with several universities around the world<\/strong> (more on this blog soon) and we would love to have you onboard!<\/p>\n<p><a href=\"mailto:education@procedural-audio.com\">Contact us<\/a> if you have any questions about the GameSynth educational program.<\/p>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Are you a student or teacher interested in sound design or game development? We have some great news for you! You will find out<\/p>\n","protected":false},"author":1,"featured_media":1266,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,15,2],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1231"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=1231"}],"version-history":[{"count":17,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1231\/revisions"}],"predecessor-version":[{"id":4957,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1231\/revisions\/4957"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/1266"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=1231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=1231"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=1231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}