{"id":1065,"date":"2018-07-05T05:22:03","date_gmt":"2018-07-05T05:22:03","guid":{"rendered":"http:\/\/procedural-audio.com\/blog\/?p=1065"},"modified":"2022-01-06T10:44:11","modified_gmt":"2022-01-06T10:44:11","slug":"world-of-sound","status":"publish","type":"post","link":"http:\/\/procedural-audio.com\/blog\/2018\/07\/05\/world-of-sound\/","title":{"rendered":"World of Sound"},"content":{"rendered":"<p>As part of the <a href=\"http:\/\/procedural-audio.com\/web\/en\/services.html\" target=\"_blank\" rel=\"noopener\">R&amp;D services<\/a> we provide, Tsugi was recently asked to develop a demo showcasing the various features of the <a href=\"http:\/\/www.criware.com\/en\/\" target=\"_blank\" rel=\"noopener\">CRIWARE<\/a> plug-in for Unity, such as the interactive music and sound effects functions offered by ADX2 but also the video encoding and playback capabilities of Sofdec2: simultaneous movies, alpha-channel support, projection on surfaces, cue points etc.<\/p>\n<p>We built the \u201cWorld of Sound\u201d demo, which contains a number of scenes in different locations and time periods, such as Kyoto in 1030 A.D. or Los Angeles in 2070 A.D., shown below, allowing us to demonstrate a large variety of features.<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-1\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-1024x574.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-1024x574.png\" alt=\"WorldOfSound0\" width=\"640\" height=\"359\" class=\"alignnone size-large wp-image-1102\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-1024x574.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-300x168.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0-768x431.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound0.png 1589w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-1024x577.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-1024x577.png\" alt=\"WorldOfSound1\" width=\"640\" height=\"361\" class=\"alignnone size-large wp-image-1103\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-1024x577.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-300x169.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1-768x433.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound1.png 1374w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3.png\" alt=\"WorldOfSound3\" width=\"640\" height=\"361\" class=\"alignnone size-large wp-image-1104\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3.png 997w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3-150x85.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3-300x169.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WorldOfSound3-768x434.png 768w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<\/div>\n\n<p><em>(Should you need help demonstrating your latest technology, develop an audio engine for your game, or a super-creative sound design tool; don\u2019t hesitate to <\/em><a href=\"mailto:rd@procedural-audio.com?subject=About%20Tsugi's%20research%20and%20development%20services\"><em>contact our talented R&amp;D team<\/em><\/a><em>!)<\/em><\/p>\n<p>&nbsp;<\/p>\n<h3>Using GameSynth<\/h3>\n<p>Of course the sound effects have all been generated by Tsugi\u2019s sound design tools, starting with <a href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\">GameSynth<\/a>! Since the \u201cWorld of Sound\u201d demo is so varied (from prehistoric beasts to electronic blips and peaceful ambiences), all GameSynth models were put to contribution: Modular, Whoosh, Retro etc.<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-2\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-1024x549.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-1024x549.png\" alt=\"GameSynth 1\" width=\"640\" height=\"343\" class=\"alignnone size-large wp-image-1098\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-1024x549.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-150x80.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-300x161.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1-768x412.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-1.png 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-1024x549.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-1024x549.png\" alt=\"GameSynth 2\" width=\"640\" height=\"343\" class=\"alignnone size-large wp-image-1099\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-1024x549.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-150x80.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-300x161.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2-768x412.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-2.png 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-1024x549.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-1024x549.png\" alt=\"GameSynth 3\" width=\"640\" height=\"343\" class=\"alignnone size-large wp-image-1100\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-1024x549.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-150x80.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-300x161.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3-768x412.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/GameSynth-3.png 1920w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<\/div>\n\n<p>&nbsp;<\/p>\n<p>Because the goal was to demonstrate the ADX2 features, GameSynth was used as a sound design tool rather than a real-time game audio engine: the patches were rendered as wave files and automatically exported towards ADX2 (similar features exist in GameSynth for Wwise, FMOD Studio, Unity\u2026).<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-3\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-ADX2.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-ADX2.png\" alt=\"exporter ADX2\" width=\"746\" height=\"539\" class=\"alignnone size-full wp-image-1094\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-ADX2.png 746w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-ADX2-150x108.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-ADX2-300x217.png 300w\" sizes=\"(max-width: 746px) 100vw, 746px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/Exporter-unity.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/Exporter-unity.png\" alt=\"Exporter unity\" width=\"640\" height=\"462\" class=\"alignnone size-large wp-image-1095\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/Exporter-unity.png 746w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/Exporter-unity-150x108.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/Exporter-unity-300x217.png 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-Wwise.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-Wwise.png\" alt=\"exporter Wwise\" width=\"640\" height=\"462\" class=\"alignnone size-large wp-image-1096\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-Wwise.png 746w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-Wwise-150x108.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/exporter-Wwise-300x217.png 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<\/div>\n\n<p>&nbsp;<\/p>\n<p>Further editing was then applied in AtomCraft itself (ADX2\u2019s authoring tool), such as adjusting envelopes and filters, assigning random ranges to pitch and volume or setting 3D positioning parameters for example. To implement various sonic behaviors, all the different types of Cues from ADX2 were used: Polyphonic, Sequential, Random, Random No Repeat, Shuffle, Switch, and ComboSequential. Of course the demo also makes good use of other ADX2 features such as REACT for auto-ducking, AISAC for real-time parameter control, blocks for interactive music etc.<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-4\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1.png\" alt=\"atomcraft1\" width=\"933\" height=\"553\" class=\"alignnone size-full wp-image-1090\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1.png 933w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1-150x89.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1-300x178.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft1-768x455.png 768w\" sizes=\"(max-width: 933px) 100vw, 933px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2.png\" alt=\"atomcraft2\" width=\"640\" height=\"327\" class=\"alignnone size-large wp-image-1091\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2.png 919w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2-150x77.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2-300x153.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft2-768x393.png 768w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3.png\" alt=\"atomcraft3\" width=\"640\" height=\"463\" class=\"alignnone size-large wp-image-1092\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3.png 1006w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3-150x109.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3-300x217.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/atomcraft3-768x556.png 768w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<\/div>\n\n<p>&nbsp;<\/p>\n<h3>Using Alto Studio<\/h3>\n<p>Some of the sound effects are robotic voices. They were entirely created in Tsugi\u2019s <a href=\"http:\/\/procedural-audio.com\/web\/en\/products-alto.html\" target=\"_blank\" rel=\"noopener\">Alto Studio<\/a>. First, the text was typed in a .txt file. Then the Speech Synthesizer was used to generate the voices from that text. Finally, the resulting wave files were batch-processed in the included VoiceFX tool that allows the creation of robots, monsters, aliens, stadium announcements, radio transmissions and much more\u2026<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-5\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1.png\" alt=\"AltoStudio1\" width=\"789\" height=\"741\" class=\"alignnone size-full wp-image-1087\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1.png 789w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1-150x141.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1-300x282.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio1-768x721.png 768w\" sizes=\"(max-width: 789px) 100vw, 789px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-1024x597.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-1024x597.png\" alt=\"AltoStudio2\" width=\"640\" height=\"373\" class=\"alignnone size-large wp-image-1088\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-1024x597.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-150x88.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-300x175.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2-768x448.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/AltoStudio2.png 1457w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<\/div>\n\n<p>&nbsp;<\/p>\n<h3>Using DSPAnime<\/h3>\n<p>We even used <a href=\"http:\/\/procedural-audio.com\/web\/en\/products-dspanime.html\" target=\"_blank\" rel=\"noopener\">DSP Anime<\/a> for some rare sounds. For example, in the Kyoto scene, you draw shape in the sand of a Japanese garden to unlock new items and musical phrases. Each time a new garden object is unlocked, a magical sound is played, for which we simply used the Magic category of DSP Anime!<\/p>\n\n<div class=\"popup-const popup-const-3col popup-const-3col-6\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-1024x576.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-1024x576.png\" alt=\"DSPAnime1\" width=\"640\" height=\"360\" class=\"alignnone size-large wp-image-1082\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-1024x576.png 1024w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-150x84.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-300x169.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1-768x432.png 768w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime1.png 1912w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><br \/>\n<\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2.png\" data-lity=\"\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2.png\" alt=\"DSPAnime2\" width=\"870\" height=\"579\" class=\"alignnone size-full wp-image-1083\" srcset=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2.png 870w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2-150x100.png 150w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2-300x200.png 300w, http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/DSPAnime2-768x511.png 768w\" sizes=\"(max-width: 870px) 100vw, 870px\" \/><br \/>\n<\/a>\n<\/div>\n<br \/>\n&nbsp;<\/p>\n<h3>Example<\/h3>\n<p>Here is a short video of the LosAngeles scene. Note that the music was composed separately in Ableton Live.<br \/>\n&nbsp;<br \/>\n<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/tczTmmg01rk?rel=0\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>Below, you can download the wave files used as sound effects materials in AtomCraft. You can also check the procedural audio patches from which they were rendered. They will be added to the <a href=\"http:\/\/procedural-audio.com\/patch\/\" target=\"_blank\" rel=\"noopener\">GameSynth online patches repository<\/a> shortly.<\/p>\n\n<div class=\"criunity-3colums popup-const-3col-7\">\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WOS-LA-scene-GameSynth-Patches.zip\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-1072\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/download.png\" alt=\"download\" width=\"81\" height=\"79\" \/><i>WOS &#8211; LA scene &#8211; Waves.zip<\/i><\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WOS-LA-scene-Voice-Settings.zip\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-1072\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/download.png\" alt=\"download\" width=\"81\" height=\"79\" \/><i>WOS &#8211; LA scene &#8211; Voice Settings.zip<\/i><\/a>\n<a href=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/WOS-LA-scene-Waves.zip\"><br \/>\n<img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-1072\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2018\/07\/download.png\" alt=\"download\" width=\"81\" height=\"79\" \/><i>WOS &#8211; LA scene &#8211; GameSynth Patches.zip<\/i><\/a>\n<\/div>\n\n<p>&nbsp;<\/p>\n<p>Finally, you can also download the processing chain we used to make the robotic voices in Alto Studio, as well as the text file.<\/p>\n<p>&nbsp;<\/p>\n<h3>Where to see the full demo?<\/h3>\n<p>The \u201cWorld of Sound\u201d demo has been debuted at GTMF (Game Tools and Middleware Forum) in Japan and you will be able to catch it on the CRIWARE booth in other exhibitions later this year such as ChinaJoy, Cedec, Gamescom etc\u2026<\/p>\n<p>It was a pleasure to develop it thanks to the user-friendly tools and APIs of CRIWARE. Keep an eye on the <a href=\"http:\/\/blog.criware.com\/\" target=\"_blank\" rel=\"noopener\">CRIWARE blog<\/a> for related tutorials in the future. The demo will also be part later of the CRIWARE for Unity SDK distribution, including all the code source and intermediary asset files.<\/p>\n<p><a class=\"gs-learn-more\" href=\"http:\/\/procedural-audio.com\/web\/en\/products-gamesynth.html\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"http:\/\/procedural-audio.com\/blog\/wp-content\/uploads\/2020\/06\/2020_06_Introducing-Modular-Weapons-Modules-banner-1.png\" alt=\"GameSynth\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of the R&amp;D services we provide, Tsugi was recently asked to develop a demo showcasing the various features of the CRIWARE plug-in<\/p>\n","protected":false},"author":1,"featured_media":1069,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6,2,5,14],"tags":[],"_links":{"self":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1065"}],"collection":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/comments?post=1065"}],"version-history":[{"count":33,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1065\/revisions"}],"predecessor-version":[{"id":4964,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/posts\/1065\/revisions\/4964"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media\/1069"}],"wp:attachment":[{"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/media?parent=1065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/categories?post=1065"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/procedural-audio.com\/blog\/wp-json\/wp\/v2\/tags?post=1065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}